Textures (WAD)

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Rastaboy321

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Umm I was wondering how can i get WAD files anywhere that work for halflife2 maps thats the only problem i have CANT find any WAD files in my directory PLZ Help:bounce: :upstare:
 
You can also use my VtexGUI utility (in my sig), skip the wizard, and go into the wad->vtf menu. It will convert all the textures from a wad file to the proper vtf/vmt format ready to be used in HL2 or any source games.
 
Can Someone Just please send me any textures i do not get that tut too complex for me
 
Plus i dont know what to do with the textures after im done Im a STRAIGHT up noob
 
If you're going to use someone else's textures then all you simply have to do is go to your materials folder for whichever game you're mapping for, and make a new folder and copy/paste the .vmt and .vtf files there. Hammer should pick them up next time you open it.

If you're creating your own, basically the tutorial above was saying this.

1: Get your image and make it into a .tga if it isn't already. You can do this a number of different ways, read the tutorial for examples.

2: Get steam running if it isn't already. Open up an explorer window (double click my computer for example) or open up Internet Explorer. Type this in at the address box.
Code:
%sourcesdk%\bin
You should now be in your sourcesdk bin folder. If not, go through the steps of getting there. Read the tutorial for examples.

3: Now run vconfig.exe and select whichever game you want to use the texture with in the drop down box. Click ok

4: Open another explorer window and type in:
Code:
%sourcesdk%
but this time remove the \sourcesdk at the end of the line that shows up in the address bar. You should now be in the folder that is named your steam account name. Now open up the folder of the game you want the custom texture for, and find the materials folder.
For example:
CS:S - counter-strike source\cstrike
Hl2dm - half-life 2 deathmatch\hl2mp
Hl2 - half-life 2\hl2
Now there should be a materials folder here, anyway, if there isn't you'll have to make one. Its easy as creating a new folder and naming it "materials", also create a "materialsrc" folder.

5: Put your .tga file in the materialsrc folder and then create a blank .txt file named the same name as your .tga

6: Now you should still have your sourcesdk\bin folder open, resize the 2 windows so that you can see both of them. Drag and drop the .tga onto vtex.exe in the other window. A console window will pop up spit out some text and then will say "Hit any key to continue". Now if all went well you'll have a .vtf in the materials folder. If not, check the error in the console window.

7: Create a new folder in the materials folder named whatever you like. Put your .vtf there. Now create a new .txt file and name it the same name as your .vtf (Doesn't really matter, but its just easy and makes sense)

8: Open the new .txt and paste this into it:
Code:
"LightmappedGeneric"
{
   "$BaseTexture" "path to VTF"
}
Replace "path to VTF" with "materials\name of VTF". You must leave the double quotes and really use the name of your .vtf.
Read the tutorial for a better example.
Save this as a .vmt

Maybe clears things up, maybe not.
 
what if i dont have a material folder...well i cant find it

Sorry like i said im a NOOB
 
And how do i make vmt and .vtf files Plz help i really really wanna make some maps
 
Rastaboy321 said:
what if i dont have a material folder...well i cant find it

Sorry like i said im a NOOB

Limpet said:
Now there should be a materials folder here, anyway, if there isn't you'll have to make one. Its easy as creating a new folder and naming it "materials", also create a "materialsrc" folder.
Or you could be looking in the wrong spot.

Rastaboy321 said:
And how do i make vmt and .vtf files Plz help i really really wanna make some maps

Limpet said:
6: Now you should still have your sourcesdk\bin folder open, resize the 2 windows so that you can see both of them. Drag and drop the .tga onto vtex.exe in the other window. A console window will pop up spit out some text and then will say "Hit any key to continue". Now if all went well you'll have a .vtf in the materials folder. If not, check the error in the console window.
Really you're better off using the textures valve uses in css and hl2 to start mapping.

http://developer.valvesoftware.com/wiki/Category:Level_Design
http://developer.valvesoftware.com/wiki/Hammer_Editor_Documentation

Read those, and be enlightened.
 
SteamApps,HL2,Bin in the half life directory Or Hammer Directory?
 
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