R
Rastaboy321
Guest
Umm I was wondering how can i get WAD files anywhere that work for halflife2 maps thats the only problem i have CANT find any WAD files in my directory PLZ Help:bounce: :upstare:
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%sourcesdk%\bin
%sourcesdk%
"LightmappedGeneric"
{
"$BaseTexture" "path to VTF"
}
Rastaboy321 said:what if i dont have a material folder...well i cant find it
Sorry like i said im a NOOB
Or you could be looking in the wrong spot.Limpet said:Now there should be a materials folder here, anyway, if there isn't you'll have to make one. Its easy as creating a new folder and naming it "materials", also create a "materialsrc" folder.
Rastaboy321 said:And how do i make vmt and .vtf files Plz help i really really wanna make some maps
Really you're better off using the textures valve uses in css and hl2 to start mapping.Limpet said:6: Now you should still have your sourcesdk\bin folder open, resize the 2 windows so that you can see both of them. Drag and drop the .tga onto vtex.exe in the other window. A console window will pop up spit out some text and then will say "Hit any key to continue". Now if all went well you'll have a .vtf in the materials folder. If not, check the error in the console window.