Black Mesa corp
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- Aug 26, 2004
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I was thinking up ways valve could make a revolution in their next game... HL3? Well, I got a few clues from sources where interviews were made with Gabe Newell etc and articles where members of valve describe what they could have done instead of making a physics engine. Tell me other ways valve could make a big step forward in their next game. As for now I've made a poll out of it to see what you would like to see be developed. Heres a more detailed version of the poll answers:
1. Better interaction with characters/environments. Be able to hit an enemy and see your handheld weapon dig into its flesh. You could then rip its flesh out or tug at it and swing the enemy around with your weapon still held in its body etc!
2. Voice communication. Using a microphone you can talk to the characters in-game. Tell them to climb onto something, shoot anything, or even tell them to fight with know weapons!
3.Multiple paths. Have a variety of paths that journey through the game including sub paths. The decisions you make determine where you go and what you do.
4.A full scale physics system. This means many more ways to outcome a situation. Everything has an individual physics code that makes everything more realistic. You might be able to brake down walls, doors or make ways through fallen down buildings by blasting it away with dynamite. As for the ragdoll engine, this means a character can be made up of hundreds of 'pieces' so ears and nose and arms can come off. This also means characters react individualy to what part of them has been hit.
Oh and tell me more ideas if you have them. I should imagine there are many!
1. Better interaction with characters/environments. Be able to hit an enemy and see your handheld weapon dig into its flesh. You could then rip its flesh out or tug at it and swing the enemy around with your weapon still held in its body etc!
2. Voice communication. Using a microphone you can talk to the characters in-game. Tell them to climb onto something, shoot anything, or even tell them to fight with know weapons!
3.Multiple paths. Have a variety of paths that journey through the game including sub paths. The decisions you make determine where you go and what you do.
4.A full scale physics system. This means many more ways to outcome a situation. Everything has an individual physics code that makes everything more realistic. You might be able to brake down walls, doors or make ways through fallen down buildings by blasting it away with dynamite. As for the ragdoll engine, this means a character can be made up of hundreds of 'pieces' so ears and nose and arms can come off. This also means characters react individualy to what part of them has been hit.
Oh and tell me more ideas if you have them. I should imagine there are many!