A
Aneurexorcyst
Guest
The Opera's level design team has taken a bit of a hit recently due to illness, damaged hardware, lack of time, thinly spread talants, etc.
So with that we are looking to remedy this situation by filling a couple of mapping positions...
We are in a real need for texture artists with or without bump/normal mapping experience.
We're looking for artists who work within the constraints of the Source engine at such resolutions as 512x512 to 2048x2048 (although such an extreme is not required for every texture).
We aren't looking for people who hack together work from free texture sites, etc. We require real talent with prior documented experience (that means a reference or two). Portfolio work is accepted.
Knowledge of HL's shader system is required.
We need mappers quite badly to work through our concept locations. Mappers that apply MUST have previous experience and/or a good portfolio of sample work. Mappers will have artistic freedoms in creating the maps, provided they stick to the concept's guidelines. Mappers who can create their own props are most welcome (and encouraged).
Finally we need prop modellers. We need these the most.
The ability to create a model of a world object from several reference shots is required, as is the ability to texture said models.
Knowledge of HL's shader system is required.
If you think you've got what it takes, drop me an email at [email protected] or head onto our forums at http://forums.redeemedsoft.com
Thanks.
So with that we are looking to remedy this situation by filling a couple of mapping positions...
We are in a real need for texture artists with or without bump/normal mapping experience.
We're looking for artists who work within the constraints of the Source engine at such resolutions as 512x512 to 2048x2048 (although such an extreme is not required for every texture).
We aren't looking for people who hack together work from free texture sites, etc. We require real talent with prior documented experience (that means a reference or two). Portfolio work is accepted.
Knowledge of HL's shader system is required.
We need mappers quite badly to work through our concept locations. Mappers that apply MUST have previous experience and/or a good portfolio of sample work. Mappers will have artistic freedoms in creating the maps, provided they stick to the concept's guidelines. Mappers who can create their own props are most welcome (and encouraged).
Finally we need prop modellers. We need these the most.
The ability to create a model of a world object from several reference shots is required, as is the ability to texture said models.
Knowledge of HL's shader system is required.
If you think you've got what it takes, drop me an email at [email protected] or head onto our forums at http://forums.redeemedsoft.com
Thanks.