The Orange Room

ACROW_LEFT

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sorry if this has already been addressed, i used the search but found nothing, in the screenshot at many hl2 fansites even this one ( http://halflife2.net/image_files/screenshots/03.jpg ) there seems to be some kind of futuristic compound or something, could this be a research facility or maybe even a part of the citadel, dont flame to harshlly :thumbs:
 
It's what Valve do to test the layout of the map, to see how it plays through first without textures. Then once the right amount of play-ability is reached, the textures are whacked on
 
The orange is the way the build levels for source. It's a placeholder for textures. They build the level the way they want it. Then the textures for the walls get put in after that.

LOL nm . other guy typed faster
 
This is when the level has yet to be textured. This is what happens over at Valve:

1. The level designer creates the level, using these orange textures as temporary place holders.

2. The level is handed to the texture artist, who then puts the textures in.

The orange level in the screenshot is the prison I think.
 
the textures have like, heights and width markings on them to help scale things too, if you look carefully.
 
Good idea by valve in my opinion, this'll be really helpful and good for people who make maps.
 
CrazyHarij said:
Good idea by valve in my opinion, this'll be really helpful and good for people who make maps.

It gives me more faith in them to create levels that flow better and are more fun to play
 
oh, haha im retarded, thanks alot, i assumed that, but then again wouldnt an orange room be a totally badass level!
 
ACROW_LEFT said:
oh, haha im retarded, thanks alot, i assumed that, but then again wouldnt an orange room be a totally badass level!

Well, not really. It'd be kinda boring, don't you think? :)
 
looks a bit like a VR mission in Metal Gear Solid 2 Substance
 
That's the jail sequense (To the left, which there's a rendered screenshot of with combines shooting).
 
I'm hoping they include those level scale textures for modders to use. Will help alot of new mappers get scaling down.

Thats usually the number one issue with most community related maps. At least when it comes to newer mappers.
 
Its a map to show off the textures you can get with the scourse engine
 
Actually most likely the mapper goes through and does the hard layout first using some generic texture, not these orange ones. Then once they feel the map is at the stage where it won't have drastic changes then the art team probably takes the map and throws those on and they do playtesting with that :) Then it goes off to the art dept. again to do textures.

Yup they are just to inform the artists/mappers which textures to use :)
 
Wow. I had forgotten about the power of the Source engine when it comes to modding. I've played around with map building with Hammer, then more succesfully with UnrealEd 2, but never managed to actually finish a map. I'm hoping Source will be good enough to make up for my poor map making skills!
 
note:
murray i like your cs maps(in your sig)...will you port them to cs:s ? :E :E :E
 
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