S
sk0t
Guest
Hmm, as much commotion as this VST has raised, it really dident help me in my gfx buying decision (trying to choose between 6800gt vs. x800pro).
As some of the more leveheaded ppl has been pointing out, all it really shows is than any x800/6800-series card will be able to run the game at stunningly high resoultions, with some AA/AF and decent fps.
The really interesting question is the use of 3dc, now potentially 3dc could allow 400% higher details on normal.maps and certain other textures, but will hl2 include such extra details for owners of 3dc-enabled hardware, we just dont know
- just as we dont know if it will result in any sort of performance loss ?
All that has been released (on 3dc in hl2), is one screenshot (with bad quality), showing higher details of water, and since water is traditionally done by shaders, not normal maps - then this is fishy at best :flame:
Questions about this receive no answer from valve, and the few ppl in the industry who admits having information on the hl2 implementation of 3dc, says that they are under NDA and cant talk about it. This is actully the only sense inwitch valve annoys me greatly.
And even if hl2 would come out with 400% more normal.map/"special texture" details for 3dc owners, how will the community react to this? - think its safe to say that less than 10% would have 3dc support, leaving 90% of its potential customers feeling cheated (maybe not fair, but hey - it's the feeling) - and will this happen in other games as well? (ATI probably wont be handing out 6m$ to all game.developers
)
ps. NO, i dont think this belongs in the hardware section, it touches on Graphics, Hardware, marketing and game.development :angel:
As some of the more leveheaded ppl has been pointing out, all it really shows is than any x800/6800-series card will be able to run the game at stunningly high resoultions, with some AA/AF and decent fps.
The really interesting question is the use of 3dc, now potentially 3dc could allow 400% higher details on normal.maps and certain other textures, but will hl2 include such extra details for owners of 3dc-enabled hardware, we just dont know
All that has been released (on 3dc in hl2), is one screenshot (with bad quality), showing higher details of water, and since water is traditionally done by shaders, not normal maps - then this is fishy at best :flame:
Questions about this receive no answer from valve, and the few ppl in the industry who admits having information on the hl2 implementation of 3dc, says that they are under NDA and cant talk about it. This is actully the only sense inwitch valve annoys me greatly.
And even if hl2 would come out with 400% more normal.map/"special texture" details for 3dc owners, how will the community react to this? - think its safe to say that less than 10% would have 3dc support, leaving 90% of its potential customers feeling cheated (maybe not fair, but hey - it's the feeling) - and will this happen in other games as well? (ATI probably wont be handing out 6m$ to all game.developers
ps. NO, i dont think this belongs in the hardware section, it touches on Graphics, Hardware, marketing and game.development :angel: