The source code leaked

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Sycho

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Okay, I'm just trying to keep up with this whole thing, and I'm too lazy to go find something about this. I figured these forums were the best place to ask.

How much of the source code was actually leaked? I mean, according to Valve? I'm just curious.
 
i think valve stated only a third of the code was stolen , but i think the whole code was stolen IIRC
 
Is that all anyone knows? Can anyone point me somewhere where they said that?
 
The home page of this site? It has the quote. As well as it being everywhere. It's large news in the HL2 community.
 
Valve and Viviendi alike claim that only a third was stolen. Unfortunately, this seems unlikely.
 
I don't think it's unlikely. If anyone has seen the leaked beta, or has friends telling them about it, or has even seen JUST screen shots, they know the beta is barely complete at all. The hacker claims that it's because that's all Valve had... Well, maybe the hacker overlooked/couldn't/didn't locate where the correct area the full source code and full rest of the game was, and thus we have 1/3rd beta of HL2 floating around. One thing that gets me is that I've seen pics of the testmap with the plinko machine, and the water isn't textured in this "beta". But in the e3 demo, it is. That makes me think they have the rest of HL2 sitting safely somewhere at Valve. Doesn't that make sense?
 
You're correct, the pre-release version of Half-Life 2 is not even nearly complete. That's not the say the entire source code isn't there, that's not the say the engine isn't in full working order.

What it proves is that not all of the media/content is there, which is good cause for the bugs and inconsistancies in the pre-release. For all we know, if we did happen to have all content and media, the game would run flawlessly.

I think the fact that the source builds a playable game that can now be manipulated and "modded" is an indication of how complete the code really is.
 
Guess you're right. Hrmm... Either way, it makes you wonder what valve is going to change.
 
Okay, people don't understand the word "code". Valve didn't report that the 1/3 of the game was stolen. They didn't say artwork, models, maps, textures...they said source code. That means stuff like this

00029 virtual void register_at(ControlDevice& Ctrl) {}
00030 virtual void register_at(ControlDevice& Ctrl, const string& prefix) {
00031 LocCtrl = Ctrl.getSubDevice(prefix+"Patch");
00032 for (int d=0; d<DIM; d++) {
00033 char text[8];
00034 sprintf(text,"lb(%d)",d+1);
00035 RegisterAt(LocCtrl,text,lb(d));
00036 sprintf(text,"ub(%d)",d+1);
00037 RegisterAt(LocCtrl,text,ub(d));
00038 sprintf(text,"s(%d)",d+1);
00039 RegisterAt(LocCtrl,text,s(d));
00040 }
00041 }


was stolen, not EXE's, DLLs, BSPs, textures, maps, models, etc.
If 1/3 was stolen, which 1/3? Would the game really function with 2/3 of its DLL and EXE's missing. We all know that a single missing DLL can stop a program from running! Even if this person successfully compiled everything and had no missing dependencies (doubtful) It wouldn't result in a working game.

I think the playable files are merely a separate steal. They look like they are from around the time of E3 and are bery imcomplete. Most transitions fail, it is not very playable, and the maps have lots of errors. The engine has problems too. Maybe somebody has had these since E3 and released them now to pretend they are the big bad hacker who broke in.

The internet is filled to the brim with morons pretending to something they're not. Why people actually view an anoymous note in stolen software posted anonymously to the internet as a possible truth speaks loudly to the stupidity of our culture.
 
If they did say only a third of the source code was stolen, how do you account for this quote:

"I am not sure who they were quoting, but it wasn't me.
It has little to do with reality as the "they only stole a third of the source code" statement."
 
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