"The System Can't The File Specified" -.-

Mong0!

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So, I've spent hours of work on a css map in Hammer Editor... (my school as a map, awesome!)
and I've tested it every once in a while, but now the stupid thing won't update the map...
When I press "Start Map" it starts the earlier version of it.... I had this problem before, but it solved itself as I choose "Save as" and renamed it.
but nooo, not now when it's done and I've deleted the other versions completely,
Now I get this stupid message: Can't find ****ing file...
wtflux.jpg


I've googled and watched several Youtube videos but found no solution...
They (teh interwebz) said that there was "misplacements" of some sort, and that some walls and such aren't on the grid. And since it feels andlooks like 75% of the map is misplaced, I wondered if there was a faster way to do this than to zoom in and change every wall 0.001 inches.

Would be grateful for assistance
 
According to interlopers' error page, this is your problem:

Description:
At the end of the compiling process the BSP file is copied from the directory your vmf file is in to the game/maps directory so it can be played. This error means it couldn't find the BSP to copy it.(the message Windows returns may vary on it's language)

The cause is usually some fatal error in vbsp.exe (the program that generates the bare bsp-file) so check for other errors in your log. The other cause is some invalid setup of directories, or bad mapnames, too long pathnames etc.
In which case you should also see the effects further upwards in the log (something like the other programs not being able to load your map). For mapnames, remember to avoid any strange characters, like brackets, dots, commas and spaces. try to build your mapname out of characters ( a-z ), numbers ( 0-9 ) and the underscore ( _ ) only. The exact cause is usally findable in the logfile.

Remember this error is not a cause of your map to not compile, it is merely a sign that your map didn't compile.

Solution:
Check your logfile for errors, check your directory setup or rename your map.
 
The mapname is "trulse1maybeunbugged" ("Trulse" is sort for my schools name ;) and the "maybeunbugged" is bcuz tried to fix it ^^) so that's definatively not the problem.
complete log:
"
** Executing...
** Command: "c:\program files\steam\steamapps\my steam name\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\my steam name\counter-strike source\cstrike"
"C:\Program Files\Steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\my steam name\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.vmf
Brush 4940: MAX_MAP_PLANES
Side 4
Texture: EDITOR/GRAY


** Executing...
** Command: "c:\program files\steam\steamapps\my steam name\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\my steam name\counter-strike source\cstrike"
"C:\Program Files\Steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp
Error opening c:\program files\steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\my steam name\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\my steam name\counter-strike source\cstrike"
"C:\Program Files\Steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp
Error opening c:\program files\steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp"
"c:\program files\steam\steamapps\my steam name\counter-strike source\cstrike\maps\trulse1maybeunbugged.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
"

I cannot find any errors in here exept "Error opening c:\program files\steam\steamapps\my steam name\sourcesdk_content\cstrike\mapsrc\trulse1maybeunbugged.bsp"
sooo... how do I fix this?
note: I have used the "check for errors" function in hammer
 
why don't you upload your vmf, so we can find what's wrong
 
ok, here's the rapidshare link
do you need the .vmx and the textdocument too? (they are in the same folder, named the same as the vmt)

also I would like to ad that it's not 100% complete yet, a lot of bugs and such (so no flaming ;))
 
This file can only be downloaded by becoming a Premium member

There are no more download slots available for free users right now. If you don't want to become a premium member, you might want to try again later.

damn it
 
What about the error coming up about the brushes:
Brush 4940: MAX_MAP_PLANES

Are you sure that is normal?
Edit: Have you been using that mapname this whole time? Seems a little long don't you think?
 
mah boi, you must work on your brushwork skills
-some objects are way too complex for BSP to handle
-you don't have any lights in your map
-you can compile it when you remove desks/tables (worked for me)
-you have to optimize your map/use more model based objects

good luck!
 
mah boi, you must work on your brushwork skills
-some objects are way too complex for BSP to handle

what objects?

And by "lights" do you mean an "env_sun" (or w/e it's called)?

and by "-you have to optimize your map/use more model based objects" you mean use props instead of making my own?
 
1. all your objects - mostly brushbased complex props
2. light, light_spot, etc.
3. yes (if you want to make your own, learn modelling)
 
it's okay, feel free to ask further questions

walls are okay, but some of them are too thin/or have size problems - by complex brushes I mean props like tables/desks, and similar stuff
 
ok, will re-make the tables and similiar.
and since you are here, is there a way to force the player to break a locker before getting the weapon wich lies in it exept making a thicker wall? because as it looks now, you just have to pass right next to it ¨/
 
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