Cheomesh
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- Aug 18, 2007
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This is the kind of guy that will bash Bioshock: "I SAID THAT THERE IS NO CITY UNDER THE WATER AND THAT IT IS IMPOSSIBLE TO BUILD IT OMG"
:|
But we can build a city underwater...
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This is the kind of guy that will bash Bioshock: "I SAID THAT THERE IS NO CITY UNDER THE WATER AND THAT IT IS IMPOSSIBLE TO BUILD IT OMG"
:|
Yup. I've also heard it's updating stuff in the engine as well? Something about being able to support larger maps.
Yeah Episode 2 will have a new Render so it can render more stuff and bigger maps with the same performance. Plus Flashlights and and I also heard that certain map lights (Up to the mapper I think) will cast dynamic shadows.
Actually the MP7 gren. Launcher IS dumb.
I mean the looks not the function.
When i look at the MP/ i see 2 barrels with the same size.
And the grenade seems thicker then the weapon itself...and where does it go in?
But that doesn?t really matter...the gameplay is what is worth it.
Bioshock: whoever said that about the game was really dumb.
And Half-Life takes place in 2005, but was produced in 1998-1998.
Really, the only one I agree is a semi-big thing is the HEV suit running/air/flashlight thing. Cause that shit is just weird.
Cant see why using the oxygen takes batteries, unless it pulls the oxygen out of the water, which is cool
I agree with a lot of the points made here, but i would add that it is more of a glaring error because the game is so conceptually brilliant, probably the best game story and setting i have ever seen. This makes their lack of effort on the basics that much more annoying.
Yeah, just like the grenades in Half-Life 1... oh wait.Yea, it would make the game boring to get blasted by something you don't even see
You clearly did not read the thread. Your sig is a load of shit, too. ^^
I think the city is pretty deep underwater...
...VERY DEEP...
It does extract breathable oxygen from the water.
Actually, I'd say the cone-of-fire thing was the only legitimate grip the guy had. It's pretty much the only thing that really annoyed me in HL1 (charge at marine; fire entire clip; reload; find medkit; repaeat), and they didn't even think to fix it for HL2.
It affects gameplay, like he said. You just waste ammo firing at something far away from you waiting for one of your shots to hit.
Not that anyone needs it, but here's a primer on recoil and accuracy:
The recoil from a round leaving the barrel moves the muzzle away from the point originally aimed at. Firing several rounds in quick succession (e.g. full-automatic) creates a cumulative recoil effect that makes each successive shot less likely to hit your original target (think the expanding reticule in CS or, even better, the realistic muzzle-rise modeled in DoD). So, yes, overall a full-auto assault rifle is less accurate at long range than, say, a semi-auto sniper rifle. HOWEVER: the main factor affecting the accuracy of the first round fired is the length of the barrel, so short bursts from an assault rifle are going to be more accurate than anything fired from a pistol. SO, the optimum mid-long range weapon should have been the pulse rifle, with the SMG better for close-quarters room clearing (higher rate of fire), and the crossbow for extreme range sniping. Instead I have to "spray-and-pray" wither the OSI or the SMG, which kind of makes one of them redundant.
An ex-military acquaintance recently explained "Kentucky Windage" to me, and ever since I've been disappointed that lazy ballistics modeling doesn't let me use it in most FPS games.
Get on that, Valve.
I find the OSIPR much more accurate then the SMG. As long as you shoot in short controlled bursts like your enemies, you should have little difficulty. It gets very inaccurate with prolonged fire, so just make sure you don't empty your clip all at once, 5 or 6 individual bursts are optimal, as far as I can tell.
Yeah, the Pulse rifle is awesome on accuracy if you just calm down with your trigger finger.
theres also no place in eastern europe called city 17!(I think :O)
Not including Russia, that thing is ****ing huge.
The red light and noise is so that people think 'OH SH*T! I AM GONNA DIE!' right before they die...This gives the Combine immense pleasure...no, it would suck if the nade did not have a red light..