V
Venkman
Guest
A great quote from Eurogamer, and explains in the most objective way that i've heard in any hl2 review so far, exactly how I (we?) feel about the game:
With the level of filmic ambition and quality lavished upon the game, it's inevitable that certain eternally unimpressed people will be going all out to tediously pick apart various elements in an attempt to take something away from Valve's achievements - and yes, looked upon under a microscope you'll start to see the little elements that could have been improved. For some, it's merely a question of gameplay preference with some expressing tiredness for scripted FPS after years of being saturated in them. For others it's technical odds and sods that still remind you you're 'only' playing a videogame; the somewhat forgiving AI, the lemming-like buddy AI, the continued use of scripted, restrictive environments, the slightly irksome physics puzzles.
Yes, Half-Life 2 is not the perfect game. No game is, especially one that tries to take on the ambitious task of simulating elements of the real world, but once you take Half-Life 2 in the context of what it is and what it excels in, as opposed to what you thought it might be or could be, then it's startlingly clear that we're dealing with the game of the year. Never before has a game shouted 'ten out of ten' to us from the opening seconds to the last, and if this is a sign of what's to come in the next generation, then we're not likely to be changing our hobbies any time soon. If there's another game out there capable of evoking such consistently bewildering and dizzying excitement then we're not aware of it.