Total noob, need trigger help

  • Thread starter Thread starter SneakyArab
  • Start date Start date
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SneakyArab

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Hey people. I am completely new to mapping. My friend showed me how to do all the basics like make walls and that sort of stuff. I can place entities and all that jazz. I just need help on triggers. I am trying to make a trigger to do this:

When the player steps onto a spot, a big rock falls down from the ceiling.

Now, I have the rock and player spawn point in. I dont need help with that. I just need to know what to set the input/output things to. Thanks.
 
ok well you need to create the brush that takes up the space you want the trigger to be and tie it to an entity (ctrl + t) trigger_once. texture it with the trigger texture. I'd make the rock a prop physics and in the flags check start asleep. now add an output to the trigger_once entity (by clicking on the output tab) and say on start touch; my entity named "rock"; wake. and that would make it fall.
 
You'll want to use trigger_multiple, not the redundant and unnecessary trigger_once.
 
trigger_once works fine for me, especially when the effect is only triggered once
 
Working is no excuse for being redundant and unnecessary.
 
Ok you didnt really help very much. I need you to explain where all of these things are. You forget that I have never used Hammer before. I dont know how to do a trigger_once thing. When I place an entity, I dont know what kind of entity to set it as. Dont know how to texture the entity. Your explanation is not simple enough.
 
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