tree branches in the dark

WAR_Nuker

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HL2DM map. im attempting to make a large forest and all is going well except my tree branches look a little phony, as they are pale in comparison to the tree itself. i tried adding a cubemap and building it to see if that would have any effect, but no go. The trees are all prop_static.

dmmysticforest00009mn.jpg


any help would be spiffy.
 
I believe that this is because the minor branches are planes with an alpha-mapped branch texture on them, rather than nice, vertex-lit polygonal meshes.
 
ill try adding fog...i wonder if that would make it looks more natural.
 
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