Triggers are visible ingame.

Bya

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I don't know what the problem is.
The texture is tools/toolstrigger, and it shows up ingame.
I changed it to nodraw, but it still shows up.
Help.
 
use tools/nodraw

edit: oh, maybe you should upload your source map
 
which triggers show up in game? can you provide a pic, or a targetname
 
the func_doors in the respawn and the one going outside.
The one in the respawn is the one between the center room and the spawn, not IN the spawn.
 
do you know what a func_door is, they're supposed to be visible

edit: i see it's parented to a prop_dynamic, so are you saying you can see func_door when you apply nodraw?
edit: i applied nodraw on door of yours, it looks invisible in game
 
Huh, I thought that they were invisible.
Ok, thanks!
 
Unrelated, is there a way to select everything in the map?
I'm making a symmetrical CtF Map.
 
Stop bumping 10 minutes after your posts.

There isn't even any activity in this section; even if such incessant bumping were allowed, it's completely and utterly pointless.
 
Also, I went through and selected every part of the map and copy pasted and rotated 180 degrees so the map was done.
And then all of the entities (func_doors, triggers, everything not just a brush or a prop) just vanished, or became a brush.
This occured on both sides.
 
no. func_door is a visible, brush object - you can't use trigger material for a such object if you want it to be invisible

retro0020001.jpg
 
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