alehm
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- May 16, 2003
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I have seen the D3 video from E3 and the game reminds me a lot of System Shock 2, which is a good thing.
However a few things concern me:
We had Doom 3 last year at E3 as coming soon, well here we are a year later still at E3. Combine that with the fact that people like Trent Reznor is backing out because it is taking too long to produce this game. Which is odd since iD is saying the game is almost finished. The beta of this game had tracks/sounds from NIN and Trent Reznor now the final product won't. I am not sure if there are some politics going on behind the scenes there.
Combine that with this quote from Carmack
Now we have glimpse that D3 could be a shorter game (like U2 and Max Payne) which may explain why iD is chosing to take out the save anywhere function found in nearly all FPS games:
I wonder if this is a way to force a short game to seem longer than it really is?
Sounds omenous to me. Whatever the case, I am not going to be shelling out $50 for a short game where you can only save between missions. Is Carmack even reading message boards to find out what pc gamers like their games to be?
However a few things concern me:
We had Doom 3 last year at E3 as coming soon, well here we are a year later still at E3. Combine that with the fact that people like Trent Reznor is backing out because it is taking too long to produce this game. Which is odd since iD is saying the game is almost finished. The beta of this game had tracks/sounds from NIN and Trent Reznor now the final product won't. I am not sure if there are some politics going on behind the scenes there.
Combine that with this quote from Carmack
http://www.gamespot.com/pc/action/doom3/news_6027989.htmlWhen asked how long the game would be, Carmack wouldn't commit to a
specific length but said that he favors the recent trend in the game industry toward shorter games with richer,
deeper content packed into the duration.
Now we have glimpse that D3 could be a shorter game (like U2 and Max Payne) which may explain why iD is chosing to take out the save anywhere function found in nearly all FPS games:
He didn't give any specific
clues but said that it may be significantly different from what players are used to in previous id games. Given that
in past games you were allowed to save anywhere, perhaps the company is considering a between-missions
limitation for saving in the new game.
I wonder if this is a way to force a short game to seem longer than it really is?
Sounds omenous to me. Whatever the case, I am not going to be shelling out $50 for a short game where you can only save between missions. Is Carmack even reading message boards to find out what pc gamers like their games to be?