P
PhoenixXx
Guest
Hi out there ...
I have surfed several forums but im still tock in my project,
so i desited to write a thread...
My situiation:
Im trying to rip a cs 1.6 m249 model to the new source (mod).
My problem:
The vtf/vtm files (i think)... when i compile my model (with my created vtf files from the orginal bmp files in the cs1.6 model) it only come out in black and white... i know there is MANY threads out there with problems like this, and i have almost tryed everyone, so i really want some personal help .
My tryes:
I have tryed to edit the .qc file and the .vtm files, severals of times, to try to make it to work, but it seems to have no effect ..
My main question:
How do i convert my cs 1.6 weapon model to the source engine so it comes out with the textures on it...(look at www.dustin.1go.dk for my whole m249 project[1.4mb in .RAR])?
My avalable software:
Adobe Photoshop 7, Milkshape3D, sourcesdk.
Please help me with this, anyone, plz
From PhoenixXx
(Sry my english!)
I have surfed several forums but im still tock in my project,
so i desited to write a thread...
My situiation:
Im trying to rip a cs 1.6 m249 model to the new source (mod).
My problem:
The vtf/vtm files (i think)... when i compile my model (with my created vtf files from the orginal bmp files in the cs1.6 model) it only come out in black and white... i know there is MANY threads out there with problems like this, and i have almost tryed everyone, so i really want some personal help .
My tryes:
I have tryed to edit the .qc file and the .vtm files, severals of times, to try to make it to work, but it seems to have no effect ..
My main question:
How do i convert my cs 1.6 weapon model to the source engine so it comes out with the textures on it...(look at www.dustin.1go.dk for my whole m249 project[1.4mb in .RAR])?
My avalable software:
Adobe Photoshop 7, Milkshape3D, sourcesdk.
Please help me with this, anyone, plz
From PhoenixXx
(Sry my english!)