Tutorial in HL2

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In HL1, the tutorial before the game comes under the guise of a sort of fitness test called the Hazard Course. This all weaves in very well to the start of the game.

Obviously HL2 will need a tutorial to show new people how to play, but it has been said that Gordon won't remember anything after the end of HL1, and that HL2 will start with some kind of a battle.

Will there be a seperate tutorial or will the player learn as he progresses? If the tutorial is seperate what will it be like? Anyone have any ideas?
 
What are ppl thinking when they make threads like this..

OF COURSE we don't know .. we know as much as you do..

we're not developers or something :p

But ontopic:

I'd like to have something like a hazard course .. cause that's really a halflife thing :D
( of course it would have to be named differently )
 
Dunno, as we don't really know anything of the story... can't really tell..
 
I hope HL2 has a training course, would be cool if it were similar to HL1’s Hazard Course.
 
Xenome said:
What are ppl thinking when they make threads like this..

OF COURSE we don't know .. we know as much as you do..

we're not developers or something :p

In my defence, I did post in the speculation forum, but I suppose I should have been more specific.

What would you LIKE the tutorial in HL2 to be like?
What do you THINK it might be like?
What, IN YOUR OPINION would be good to see?

Any takers now? :)
 
Theory: The HL2 tutorial is played as though Gordon were having a dream/reliving a memory of the BMRF Hazard Course.

That's my idea. Sort of a dream sequence, or something.

Or maybe they've made the first battle so that it's really easy to learn the game's controls during it.
 
Brian Damage said:
Theory: The HL2 tutorial is played as though Gordon were having a dream/reliving a memory of the BMRF Hazard Course.

That's my idea. Sort of a dream sequence, or something.

Or maybe they've made the first battle so that it's really easy to learn the game's controls during it.

I had both those ideas, and I like the first one, but it would be a bit boring unless they changed it a bit (nice to see the old course with HL2 graphics though). I don't really see how they could pull it off as a dream.

The first battle could be really easy, but some newbies are so slow the enemies would have to deal virtually no damage (plus I like a nice calm, slow tutorial).

Another idea is if gordon wakes up, gets taught the basics quick and gets thrown into a battle, but it seems a bit chaotic. Oh well, i'm sure something good waits for us! :E
 
I'd prefer it to be seperate, forced tutorials at the start of games irritate me (such as Call of Duty). I don't like having to go through it everytime i play the game from the begining. Plus it also kinda takes something away from it i feel, considering gordon's past adventures, it hardly seems appropriate that as part of the game he needs to learn how to shoot.

In respect of that, the dream sequence is a good idea i think.
 
the tutorial separate is a good idea,maybe when we sart the single game will appear something that say "you want to go to the tutorial to learn how to play?" and if we say yes we start the tutorial,and can be a option to go to the tutorial imediatly whyout start the game(cuz that is the valve's style no ?)
is not bad idea
 
There's bound to be a hazard course type training area in it somewhere.
 
Maybe the dream has anomalies in it, such as scientists standing on the walls or the roof, and in the target room there's Xen lifeforms instead of targets... It'd be cool like that.
 
I tell you what, wouldn't that make an awesome demo!

That way you know how to control everything before you start the full game!



Wow, well. We can hope.... :p
 
The original Hazard Course is not tied to the story imo
when you start the actual game, its more like youre working in the black messa for some time - meaning the course should have been before you started working there. that makes the time periods seperated. hence I dont think the HL2 tutorial and the game itself will be tied up.

Although the dream idea sounds rather cool, it will be nice to experience the hazard course again in a slightly twisted way, where unreal headcrabs hop around once in awhile and then disappear like ghosts
 
The original HL1 training course was cool
the training course on Opfor was cooler
Its best to have them seperate from the game, but if you have to have it at the start, it should be something like "Gunman CHronicles" training intro, where stuff is blowing up around you, and you have some guy shouting "follow me sir" "quick sir under those pipes" "I cant go any futher, head up that lader and blah blah"

what I hope they do for HL2, is tie it in somehow, as Brian Damage said, have a dream-ish sequence (like remake the original hazard course, but have it all tweaky and weird, and flash stuff from HL1) that could serve has a reminder of HL1 before you dive into the story of HL2.
 
Barney- "Hi recruits, welcome to the crash course of military combat exercises, you will be trained in all manner of military combat and the usual stuff of keeping you alive. Step up to door A to advance into the next room.

Oh, hi Gordon, I didn't realise you were here. I'm not sure if you remeber your basic training from Black Mesa, if not, just advance with the rest of the recruits through door A. Otherwise step up to door B for the heavy duty stuff."
 
I doubt they'll have a tutorial at all. I expect the game to be pretty easy to get the hang of - the only thing newcomers might have difficulty with would be crouch-jumping.
 
Valve said they thought it was important that people would understand the story without having played HL1. So my guess that goes for the controls aswell. So they're not expecting the player to know everything because 'they all have played HL1'. So most likely there will be some kind of introduction, maybe a seperate one like the hazard course, or integrated into the story.
 
Yeah, but Halo had no tutorial and I was soon playing it with no trouble. So was my little brother who had never played an FPS before. My point is that you don't need a tutorial to pick up a game in no time; a developer who can be bothered can do it right. In my opinion HL didn't even need a tutorial; I could have learnt to play from just the intro. In fact I think it would have made it a better game imo, by putting the player in the exact same position as Gordon Freeman. I know it's pedantic but the player will have had some experience at shooting etc from the Hazard Course.
 
Actually, Halo did have a bit of a tutorial. Whether you noticed it or not the attack on the Pillar of Autumn sequentially taught you everything you needed to know, from how to look around (calibration scene) to how to fight.
 
Well, yes. But you wouldn't call it a tutorial in a traditional sense, would you? Most of the level is an actual, bona-fide combat mission.
 
Barney- "If you remember how to fire a weapon, common sence would tell you to point it towards the enemy"
 
Sulkdodds said:
Yeah, but Halo had no tutorial and I was soon playing it with no trouble. So was my little brother who had never played an FPS before. My point is that you don't need a tutorial to pick up a game in no time; a developer who can be bothered can do it right. In my opinion HL didn't even need a tutorial; I could have learnt to play from just the intro. In fact I think it would have made it a better game imo, by putting the player in the exact same position as Gordon Freeman. I know it's pedantic but the player will have had some experience at shooting etc from the Hazard Course.

Blah! Halo sucks! HL2 wouldn't take tips from such a horribly designed game! Plus, the controls were EXTREMELY simple in halo that's why halo was so bad! It didn't have any depth to the way the player moved or when you fired your gun. Like the ambient gun sound effects of unreal tournament, hmm I guess that's why they called it unreal.

I believe HL2's tutorial will be like HL1's with the holographic lady. (with bigger boobs of course) Along with the original HL1 controls, and hazards, they will add in the new controls, and hazards added for HL2 Eg. sprinting, and instead of the MP-5 you'll fire the MP-7 at the moving targets. Just the simple things, the other weapons like the Alien Spore Globes will possibly told how to use them by Alyx or something.
 
Guys, I am sure they will give you the choice to skip the tutorial if you want. And I am also sure that they will have one. It won't be integrated into the game because people who have played before will start to hate it once they play the game more than one time.

It'll be cool but it won't be a dream sequence. What's with all you people and dream sequences? I don't even want to speculate on what the tutorial is because I don't even want to use it. I might just to sqeese every last drop of enjoyment out of the game but it's not really important.
 
:| Hey guys i'm a developer for Half-Life 2, my name is Sammy bartoskatourta. Yes, there WILL be a Half-Life 2 Tutorial for you non-1337 n008's. Anyways the tutorial aka "Physical Test" will be given to you to take after Gordon wakes up and comes out of his cryogenic chamber, at the same time there is a battle going on in the streets where citizens are trying to defend themselves from a Strider. That is all I can mention, or else I will get fired.
 
Originally posted by ailevation
:naughty: Oh man, thanks for the info Fender, those spoilers were awesome to READ!!! Ahhh, i'm GOING CRAZY!! I NEED Half Life 2!!!!!!!

So you're a dev at Valve? I believe you. ;)
 
i dont think the game will start off with loads of action, i think it will start slow like the first one. walking aorund talking to some peeps befor all the game starts. setting the story just like HL
 
I reckon your on that icebreaker ship during the tutorial. You run around for your physical fitness test. Somebody spots a Ichtysaur in the water, and so provides you with some valuable target practice.
 
remember you can command your friends , tell them to pick up weapons, make them follow you (in groups sometimes) so there must end up being a tutorial for that, Its feasable that the tutorial will just be generic and have no connection with the story, allowing a new player who didnt follow HL1 to get to grips with the game, and old players to get to grips with new aspects. I agree that it wont be a dream sequence :E
 
Why do people claim they are devolepers and try and tell you stuff like it's real. Like I can't read his public profile, or his other posts where he states he's gonna get a job to afford a new comp upgrade.

It's not funny it's retarded.

By the way I am actually GABE the mozt 733! MOther ****ER out there in the NETHER. Ph33R me.

sheesh.
 
jabberwock95 said:
I don't really see how they could pull it off as a dream.
Well, they could do like Max Payne 2.. That had a cool dream affect.. Change the fov a little, do some odd weaving and blurring effects.. :)
 
Wow, some interesting opinions. Whatever form the tutorial in HL2 takes, i'm sure it will be totally believable and fit perfectly with the rest of the story.

A dream sequence might be cool, but it'd be difficult to pull off (remember how long the hazard course was). I think the longer a dream sequence is, the harder it is to explain away, plus you'd need pretty clear instructions for newbies. The big hitch of course, is that you need to teach the new mods to gordons hazard suit, but maybe he could learn that when he comes round.

I liked the intro to HL1 because I like a bit of time to settle into a game and figure out the story, instead of being shoved into a battle, but i'm sure HL2 could pull it off. I like the idea of some sort of optional training, to get you used to the new things like suit zoom and sprinting.

Whatever it is, it will be good. I feel sorry for the people who haven't played HL1 though...
 
I think the G-Man will make you practice combat skills etc because you may be a bit rusty since the last game, so basically he might set up situations or a hazard course...
 
Sulkdodds said:
It was rather obvious wasn't it?

It could not have been more obvious if it had danced in front of me naked, wearing only a teacosy and a sign saying 'This is Rather Obvious'.

I think I watch too much blackadder... :thumbs:
 
You can never watch too much Blackadder.

"I will have my rewenge!"
 
wonkers said:
Why do people claim they are devolepers and try and tell you stuff like it's real. Like I can't read his public profile, or his other posts where he states he's gonna get a job to afford a new comp upgrade.

It's not funny it's retarded.

By the way I am actually GABE the mozt 733! MOther ****ER out there in the NETHER. Ph33R me.

sheesh.
;) I guess some people don't get sarcasm?
 
Epsi said:
You can never watch too much Blackadder.

"I will have my rewenge!"

You watch it too! :cheers:

I'm as happy as a man who thought a cat had done it's business on his pie, but it turned out to be an extra big blackberry. :)
 
I still like "Cunning as a fox that's just been made 'Professor of Cunning' at Oxford University.".
 
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