using CS animations for a HL SP mod ...

Dodo

Tank
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I want to use the CS famas animation for a weapon im making in a SP mod.
is it possible?
what must i do, whats the first step?
and ...
how do i decompile weapons of CS:Source ?

-dodo
 
get cannonfodders mdl decompiler. open steam, set the sdk to cstrike. in the mdl decompiler click brouse or whateva. go to weapons and find the famas. now decompile it. with the reference smd and qc file you have all the animation files. note that to replicate the animation on your custom model you will need the starting postions to be identical. i think you can use motion mapper in the sourcesdk\bin to do that.
 
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