Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
But who wants vehicular combat? It's the biggest scourge to blight online FPS gaming, and in a UT-style game it's justt terrible. :|
My ass, vehicular combat is really awesome. I just can't say anymore. Did you not enjoy those epic moments in ut2k4, when you ran side by side with a powerful leviathan, as it released it's volley of rockets, or fired it's powerful plasma beam, or the times when you were coming in with your mates with 3 tanks side by side, or the time an airstrike was announced and everyone rushed away from the power-node, or the time when a lone soldier could enter the base and destroy the power core epicly..or oh god the glory ut2k4 days. 1600 servers back then hell yeah!
Onslaught newbish? Onslaught was the reason why the game won GOTY. :|
TDM is bad. I can't stand it. Why have a team game where the only goal is to kill the enemy? Throw a bloody flag into the mix and it becomes a whole new game. Last tourney match I played we won 1-0 and it was bloody crazy. Pulled off a 5 man early rush and capped their flag and proceeded to defend for 14 minutes. Near the end the enemies best player tried to cap our flag on full health/armour and got smashed down within 5 seconds by 4 of our team chain link gunning. You could hear the screams from the other side of the hall. Sadly this weekends event is UT3 DM and I probably won't participate because UT3 runs like arse on my 7900GS. 5v5 TF2 should be fun though.
Not my cup of tea at all sorry. Very little killing my arse if your against a group of cpl pros. You could say the same thing about CTF but at least those maps are designed in a way a shit team with good tactics can wipe the floor with said cpl pros who are only good at aiming, coordinating grenades, money management and all that other CS shit.
A shit team with good tactics will get slaughtered much more by a good team in CTF than they would in TDM
In UT the weapons stay, yes there's mega health but no quad that's double damage your thinking of. Against I really couldn't care about DM sure you stick together and work as a team but you can do that in any bloody game if you try. I'd rather work as a team to accomplish something other than purely killing.
It runs like arse on your 7900 GS? It runs fine at 1024*768 at hardware 4aa 4af with texture model detail at 80 percent on my 7800 GS lol.
No that would be CS, you loose.
The player numbers agree with me. Just ask any cpl pro what they think is so great about CS. Anyway skill full? Please you'd have been better saying they require more tact which they don't. CS requires far more thinking and tactics than a TDM game.
1. Irrelevant.
2. Irrelevant.
3. Irrelevant.
4. Bullshit.
5. Irrelevant.
6. The learning curve is irrelevant as to get to the professional level requires the same amount of effort in the end. That said in the end CS requires far more tactical knowledge.
Sorry I've been editing every post my fault for not thinking on my feet. Anyway I'm not talking about Quake whether or not you noticed. I've just been talking about TDM as a game mode is ANY GAME.
It's such a shame I don't hear more about these awesome skill full TDM games. Game popularity aside there should still be a very active niche of players who love this style of play in Australia. Yet far as I can tell from GA, GS, IGN, etc game ladders this isn't the case there's just no real active community here or well anywhere as far as I can tell.
- keep the team coordinated in a game where people respawn and spawn in random positions all over the map
- keep track of when all the important weapons and items are going to respawn and be in exactly the right place down to the exact second they reappear
- know when to attack and when to retreat, and make that decision very very quickly
- keep control of the important parts of the map at all costs
- regain your position without losing too much ground when the other team takes control of the map
Australia never did have a very active gaming community though, did it?
I'm going to humour you one last time.
1. Keeping a team coordinated in general is the same task. Knowing where your people are and where they are going.
2. Egg timer. Not a skill thing at all but a mental trick.
3. Uh the same can happen in CS, seconds are precious.
4. Happens in CS.
5. Regroup and kill the enemy...right happens in CS.
It does.
http://games.internode.on.net/ The game servers page is interesting but keep in mind right now it's 3am. Still a good 2-3K players daily on just the one network.
www.gamearena.com.au
www.gamespace.net.au
www.gamingsa.com
etc
What the hell was going on in this thread?
Revived because I wanted a UT3 thread but there were none.
Who else has it, who else likes it?
I like the game. The art of individual maps makes me drool in pure bliss (Tranquility FTMFW), the bots are great, the graphics...
Tell me, how good will it run on an Intel Core Duo 1.73 GHz, 2 GB RAM and an nVidia 7900 while playing multiplayer?
1280x1024 with everything set to max.
Oh sweet god! Is the rest of the thread like this?The player numbers are completely irrelevant.
There are many reasons that CS was/is so popular, and none of them have anything to do with it being skilful.
1. CS ran on any old crappy PC, Q3 etc. required a top-of-the-line rig, which was very expensive at the time, and the game also needed a degree of technical knowledge to properly configure
2. HL was a million-selling game in a time where PC games didn't sell millions - everyone already had it
3. CS is an easy game, it's very newbie-friendly
4. You have to be damn good to get any kills at all in Q3, it's a ruthless game and the level of play has always been much, much higher than the average - most people got scared off straight away, it had to be treated as a hobby
5. CS appeals to the mainstream, what with its setting and objectives and such
6. Competition-wise, it's much easier to learn how to play CS properly than it is to learn how to play TDM which has an almost vertical learning curve
Now, I played at a near-pro level for years. I know what I'm talking about. TDM involves infinitely more individual skill AND somewhat more team skill than CS.
Oh sweet god! Is the rest of the thread like this?
CS may not be a shining example of innovation or even a fun game to play, but for a team vs. team showdown, there's no better game. Not Quake 3, not UT, not TF2 and not ET: Quake Wars. Teams with better tactics win, period. If you can place people at the right positions, you can kill even the most experienced CPL player. This is not at all true of Quake where you are completely unbeatable if you time the special items and megahealths and have a godly aim. A single mistake by a single teammate is punished HEAVILY in CS, even in subsequent rounds through the economy system.
And it's the most newbie unfriendly game ever. I've been playing it (seriously) for a year or so, and I still can't beat the best clan in our hostel. No luck at all, only skill and practise (read: repetition) involved.
This post is almost entirely incorrect.Oh sweet god! Is the rest of the thread like this?
CS may not be a shining example of innovation or even a fun game to play, but for a team vs. team showdown, there's no better game. Not Quake 3, not UT, not TF2 and not ET: Quake Wars. Teams with better tactics win, period. If you can place people at the right positions, you can kill even the most experienced CPL player. This is not at all true of Quake where you are completely unbeatable if you time the special items and megahealths and have a godly aim. A single mistake by a single teammate is punished HEAVILY in CS, even in subsequent rounds through the economy system.
And it's the most newbie unfriendly game ever. I've been playing it (seriously) for a year or so, and I still can't beat the best clan in our hostel. No luck at all, only skill and practise (read: repetition) involved.
EDIT: Ohshitnewpage
Counter-Strike, especially Source, is probably the easiest online shooter to play behind the Halo series. It's slow, almost painfully so at times . Games like Unreal Tournament make it feel like it's running in slow motion, and after playing Unreal, I can rack up kills very easily and quickly in Counter-Strike, even on clan servers. The "tactics" side of the game is about equivalent to all players staying near each other, not running into the line of fire like a headless chicken, and being able to aim in the right direction. It's incredibly elementary stuff that is learned quickly in any online shooter (or any single-player shooter with AI teammates). The popular maps are all incredibly simple - why do you think fy_iceworld is so popular? When's the last time you saw a map like de_chateau or de_tides being played? Yeah, didn't think so. It's dust, dust and de_dust, 24/7. Even maps like de_prodigy only tend to get played by the veterans.
Counter-Strike is a gateway game. It's fun with your friends for a while, it's easy to get into, and its low system requirements means that everyone can play it. The only maps that get played are the easy ones, and while you will see some others pop up from time to time, they usually disappear pretty quickly - voted off by the players themselves, no less. And eventually, everyone gets bored of it and either stops playing, decides to "go pro," or moves on to other games. I think for most people here, Counter-Strike is like some little piece of nostalgia of a simpler time: fun to go back to once in a while, but ultimately trite, boring, and aged. I know it is for me.
Of course it's a slow game. I was just saying that no other game punishes you so much for the tiniest mistake. You're a virtual tank in Q3A or UT.