Various problems after porting a map

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I have just recently ported over a half life map into half life source and have encountered various problems with it. All of my doors are pitch black and do not move, even when i have set their origins to the hinge, is there a new entity I am meant to use for this?

Secondly is there a way to make a brush not cast shadows? I am trying to execute a special lighting effect which requires this.

Thirdly my brush based elevator is also pitch black and refuses to work. Do brush based entities not work so well on source or something?

Thanks in advanced for the help.
 
doors work same way in source engine
yes, you can simply select "disable shadows" from entity propertiers
 
doors work same way in source engine

For some reason my doors don't work at all.

yes, you can simply select "disable shadows" from entity propertiers

Anything other than a func_detail appears pitch black, and func_detail doesn't have that property unfortunately.
 
Why don't you upload your map (*.VMF), so I can check what's wrong
 
Here is the link

http://www.filefront.com/14431859/Water Reservoir.rar

I manage to fix the problem with the doors not opening, but they are still pitch black. Also, several other errors have occured around the map; it will crash in some places and say something about 'exceeds max vertex buffers'.

Also, when applying bumpmaps to several surfaces they gain spontaneous shadows.

Thanks for the help, Barnz
 
-"materials/detail", and "materials/liquids" from hl:s were missing
-fixed leaks
-fixed three silos (use "arch tool" for tubes next time)
-you used way too many complex brushes BSP engine can't handle. they seem to work, though.
-some minor changes
-door (same goes for other stuff) problem is: fxcolor is set to 0 0 0, should be 255 255 255 (by default)
-some doors had fx amount set to 0 (should be 255 by default)

last bug: lights still don't work, but i guess you can find a way to get them working - uploading in a min

edit: there is your map

http://www.filefront.com/14432739/dbmc1a2backup.rar
 
Now my map fails to compile VRAD due to an inability to process certain bytes. Here is the compile log.

Code:
materialPath: c:\steam\steamapps\kajgue\half-life 2\hl2\materials
Loading C:\DepthsOfBlackMesa\mapsrc\dbmc1a2backup.vmf
material "fifties_dsk1" not found
Material not found!: FIFTIES_DSK1
material "cardboxtop2" not found
Material not found!: CARDBOXTOP2
material "aaatrigger" not found
Material not found!: AAATRIGGER
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/WATER_TENTACLE_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 966 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\DepthsOfBlackMesa\mapsrc\dbmc1a2backup.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (750296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2134 texinfos to 1511
Reduced 108 texdatas to 105 (2202 bytes to 2112)
Writing C:\DepthsOfBlackMesa\mapsrc\dbmc1a2backup.bsp
7 seconds elapsed



1 threads
reading c:\depthsofblackmesa\mapsrc\dbmc1a2backup.bsp
reading c:\depthsofblackmesa\mapsrc\dbmc1a2backup.prt
2458 portalclusters
8539 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 437490 visible clusters (0.00%)
Total clusters visible: 3115469
Average clusters visible: 1267
Building PAS...
Average clusters audible: 2242
visdatasize:1236487  compressed from 1533792
writing c:\depthsofblackmesa\mapsrc\dbmc1a2backup.bsp
27 seconds elapsed



[Reading texlights from 'lights.rad']
[104 texlights parsed from 'lights.rad']

Loading c:\depthsofblackmesa\mapsrc\dbmc1a2backup.bsp
17309 faces
15 degenerate faces
1198544 square feet [172590336.00 square inches]
0 displacements
0 square feet [0.00 square inches]
17294 patches before subdivision
zero area child patch
783642 patches after subdivision
can't solve quadratic for light 104.000000 104.000000
236 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3Error trying to allocate 8344 bytes.

I have tried lowering some unnecessary lightmaps and such, but it does not solve the error. I have no idea why the engine is having a hard time with the lightmaps all of a sudden.
 
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