vehicle animations

  • Thread starter Thread starter Stavrianos
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Stavrianos

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In all the vehicle QC files I've looked in, animation sequences follow strict naming conventions. Every vehicle's front left wheel spin, for example, is defined by wheel_fl_spin . The same for the other wheel's spins, and the suspension, and the steering.

It would seem, then, that whatever code controls these basic animations is looking for them by name.

And yet, these key phrases don't appear anywhere that I can find in the code.

That's not strictly true. They appear fourwheelvehiclephysics.cpp, but that's no help.


I'm trying to replace the front wheels with horses, so I need to run different sequences for different speeds, and another different deceleration sequence for slowing down.

To do that, I need to find the code that decides whether or not to spin the wheels based on whether or not the vehicle is moving.

Except that the code doesn't seem to exist.


So. . . Does anyone have any idea where to find what I'm looking for? Is there a layer of control below the .cpp's and .h's that I should be searching through? Is it already a well-known fact that my goal is impossible?

Thanks in advance for any remotely relevant pointers.
 
sorry i dont know. is the code not in the vechicle jeep cpp or buggy?
 
The code's not looking for animation names, but rather animation event names.
If I had a few spare moments, I'd give you an example, but I gotta disappear.

-Angry Lawyer
 
well from angry lawyers vauge answer lol i guess u need to open the qc like to the buggy if u decompile it and see what the animation event names are which should be similar to the animation names.
 
Alright, then. This much I can follow, but only as far as the next obvious question. Vehicle QC files don't specify animation events for each of their sequences. The only animation event ever specified is ACT_IDLE.

Any thoughts? I'm stonewalled here.
 
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