VRAD Crashing

  • Thread starter Thread starter opi
  • Start date Start date
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opi

Guest
I'm not quite sure why, but i've tried to compile my map today and VRAD.exe just crashes now. Its giving me the standard windows crash error. When the map loads its obviously full bright.

Here's the log. There's some material errors, but those have been there before it stopped working.

** Executing...
** Command: "e:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "E:\test\test"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: e:\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\materials
Loading E:\test\test.vmf
material "out_sidewalk6b" not found
Material not found!: OUT_SIDEWALK6B
material "in_curb1" not found
Material not found!: IN_CURB1
material "in_wall29" not found
Material not found!: IN_WALL29
material "i_wall_base3" not found
Material not found!: I_WALL_BASE3
material "in_wall23" not found
Material not found!: IN_WALL23
material "i_wall_base4" not found
Material not found!: I_WALL_BASE4
material "wall_brick5" not found
Material not found!: WALL_BRICK5
material "in_floor5" not found
Material not found!: IN_FLOOR5
material "eastcratelgtp2" not found
Material not found!: EASTCRATELGTP2
material "eastcratelgsd" not found
Material not found!: EASTCRATELGSD
material "aaatrigger" not found
Material not found!: AAATRIGGER
material "eastcratelgtp" not found
Material not found!: EASTCRATELGTP
material "out_sidewalk6" not found
Material not found!: OUT_SIDEWALK6
material "in_window2" not found
Material not found!: IN_WINDOW2
material "wall_brick3a" not found
Material not found!: WALL_BRICK3A
material "generic111b" not found
Material not found!: GENERIC111B
material "wood1" not found
Material not found!: WOOD1
material "wood2" not found
Material not found!: WOOD2
material "glue_plaster1" not found
Material not found!: GLUE_PLASTER1
material "in_door8" not found
Material not found!: IN_DOOR8
material "wet_walk1" not found
Material not found!: WET_WALK1
material "in_door6" not found
Material not found!: IN_DOOR6
material "generic034" not found
Material not found!: GENERIC034
material "logoleague" not found
Material not found!: LOGOLEAGUE
material "generic039" not found
Material not found!: GENERIC039
material "in_window13" not found
Material not found!: IN_WINDOW13
material "in_floor7" not found
Material not found!: IN_FLOOR7
material "out_galv1" not found
Material not found!: OUT_GALV1
material "sky" not found
Material not found!: SKY
material "stripes2" not found
Material not found!: STRIPES2
material "in_trans3" not found
Material not found!: IN_TRANS3
material "in_trans2" not found
Material not found!: IN_TRANS2
material "in_trans4" not found
Material not found!: IN_TRANS4
material "crate1a" not found
Material not found!: CRATE1A
material "out_granite1a" not found
Material not found!: OUT_GRANITE1A
material "generic034a" not found
Material not found!: GENERIC034A
material "generic92" not found
Material not found!: GENERIC92
material "cpl2" not found
Material not found!: CPL2
material "generic035" not found
Material not found!: GENERIC035
material "signc1a1_4" not found
Material not found!: SIGNC1A1_4
material "in_window4" not found
Material not found!: IN_WINDOW4
material "in_door4" not found
Material not found!: IN_DOOR4
material "signc1a1_3c" not found
Material not found!: SIGNC1A1_3C
material "thanks" not found
Material not found!: THANKS
material "generic69" not found
Material not found!: GENERIC69
material "signc2a2_3c" not found
Material not found!: SIGNC2A2_3C
material "in_trans1" not found
Material not found!: IN_TRANS1
material "{eastwndwn2" not found
Material not found!: {EASTWNDWN2
material "skkylite" not found
Material not found!: SKKYLITE
material "cal_2" not found
Material not found!: CAL_2
material "origin" not found
Material not found!: ORIGIN
material "+0~generic65" not found
Material not found!: +0~GENERIC65
material "{rustyrungs" not found
Material not found!: {RUSTYRUNGS
material "{rail3" not found
Material not found!: {RAIL3
material "in_door2" not found
Material not found!: IN_DOOR2
material "{ladder2" not found
Material not found!: {LADDER2
material "{invisible" not found
Material not found!: {INVISIBLE
material "{grate4a" not found
Material not found!: {GRATE4A
material "{ladder2b" not found
Material not found!: {LADDER2B
material "{razor1" not found
Material not found!: {RAZOR1
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-64.0, 368.0, -77.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1374:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\test\test.prt...done (1)
Creating default cubemaps for env_cubemap using skybox tides...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (714834 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (714834 bytes)
Error! prop_static using model "./models/props/de_train/Barrel.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props/de_train/Barrel.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\test\test.bsp
16 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "e:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "E:\test\test"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading e:\test\test.bsp
reading e:\test\test.prt
836 portalclusters
2103 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
Optimized: 1113 visible clusters (0.00%)
Total clusters visible: 65607
Average clusters visible: 78
Building PAS...
Average clusters audible: 247
visdatasize:79541 compressed from 187264
writing e:\test\test.bsp
24 seconds elapsed

** Executing...
** Command: "e:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "E:\test\test"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading e:\test\test.bsp
5021 faces
4 degenerate faces
353408 square feet [50890820.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5017 patches before subdivision

** Executing...
** Command: Copy File
** Parameters: "E:\test\test.bsp" "e:\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\maps\test.bsp"
 
Rofl. Fix those errors.
"Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID"

That should be fixed while you're fixing the other errors.

Thanks for a good laugh btw
 
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