Whacky Maze

  • Thread starter Thread starter kruge
  • Start date Start date
could yea put some pics up please?
 
May I ask, what exactly enspired you to make this? I'm interested seems like one of the more odd things I've come across.
 
It seems big enough :S. I'd just get lost.

Also I see light but no light sources (lamps etc. ) I dislike that. The detail seems to be lacking but concidering the map looks so big I'll let you off the hook on that one.

Also you have bout 4 screens on a glass wall with a "ear protection" decal on it. Why?
 
hi there!

About the map's detail (or lack of it): I'm well aware of that, but there's a feature in this map (>400 door entities and triggers) that made it pretty unstable to compile (it crashed 3 out of 4 times after 90% of the time). So I was happy to get the basic map running in th first place.

In this last version I made some minor but signifficant changes, considering compiling speed and stability that now enable me to give the map a final polish,so I'll re-visit it and do some cosmetics over the next week.

About thwe idea: Hum. I was just toying around with entities and thinking a bit about maps I played. A thing I allways had with maze maps is that they are either really good mazes, but thus too big to get some tight multiplayer action going *or* they're small but not very interresting mazes.

So - how about a relatively small maze that keeps changing all the time, thus being much more complex than a static one. I guess that's the idea - building a "machine" that all the time keeps changing itself with the player inside. Something like that. :)
 
Oh - and the glasswalls...

Ok, the walls are onedirectional seethrough, meaning if you and some other dude are standing on either side one can see the other, and one can't. I believe this might be nice for sneakups.

Also: There's metal blocks in the ceiling over every 2nd "field" in the maze - guess what they do when you hang around for too long... They come down (squelch). And the "ear protection" signs are in front of walls with barrels under metalblocks - when the block comes down the barrel goes up (so to speak), I found it cute to remind you that this might be a bit loud... ;) Just a little joke.

Ah - and there's the other reason for the glasswalls - if all walls were all solid you wouldn't be able to see the messy demises of your enemies - laughing about someone else getting squished or lasered is a part of the map. XD
 
shite. Seem like you put a lot of work in. Well done.
 
This definietly looks like a fun little dm. How many people do you think it could support?
 
I compiled it with 16 spawns, I guess this should work out. btw - I've finished the final version of the map (start new thread).
 
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