what must i put in the vmf.

Dodo

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what must i put in the vmf of a blend texture ?
 
after another 20 minutes of googling i found it...

it goes like this:
HL2 Knowledge base said:
"WorldVertexTransition"
{
"$basetexture" "blendTest/grass"
"$basetexture2" "blendTest/stone"
"%tooltexture" "blendTest/blendGrassStone"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0"
"%keywords" "myBlend"
}

... and sorry for the dubbel post :|
 
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