E
evan
Guest
now in most fps we cant see our legs or arms unless they are holding a gun or we are kicking well in hl2 when we look down will we see gordons legs
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Mac Daddy said:can see your legs in halo 2 but u cant shoot yourself in the leg
Ive thought of this, myself. But this leads into a far more difficult connumdrum; controlling your character through his legs/feet, instead of just moving and having the legs 'act' like they're working (which is how all games work). You could then go as far as giving your character his own dexterity, doing his best to climb stairs, jump on boxes, etc, and sometimes failing/falling, just to get back up.travisneary said:i think it would be cool if you could trip on objects in a game, then have to get up
eh? RPG? We're all still just talking about FPSevan said:i dont really wanna make this a fps/Rpg
You're not entitled. I've already explained why you wont.i think i should be alloud to see my own legs in game
The problem is not so much one of CPU power or dev time, more a problem of 'how do you control your character'. Already the character uses a simplified physics model (can you strafe?) to make things more fun - and that's not because the movements can't be simulated. Even if it could be done, it'd be horrible to control and probably not as cool as it sounds.f|uke said:You could then go as far as giving your character his own dexterity, doing his best to climb stairs, jump on boxes, etc, and sometimes failing/falling, just to get back up.
This would require an enourmous amount of dev time, and I would think a fair amount of additional CPU power.
I'm certain its a combination of both. I do think it would be a huge challenge to get a character moving on his own two feet. I also think it would be a huge challenge to make it feel fun instead of f'n annoying. The key here I believe is getting it to be totally natural. In real life you can move all sorts of ways that you can't in games, so we're not talking less controll here.. and you can certainly sidestep in real life.koopa said:The problem is not so much one of CPU power or dev time, more a problem of 'how do you control your character' [...] to make things more fun
I dont mean a dexterity raiting. I mean real simulated dexterity; the ability to be dexterous in walking/running/jumping. This is a far cry from the RPG meaning of the word.evan said:you do not get dex and str and all that crap in fps fluke
well then what's the point? shit...Mac Daddy said:can see your legs in halo 2 but u cant shoot yourself in the leg