I have added some water to my level. the texture is sewer water exp.
I know how to setup the water eg. water on surface with nodraw on other sides ive added a water_lod_control and with the water brush i have linked an env_cubemap to the face. But when i compile my map and run the game the water looks as it does in hammer, with no surface reflection, no distortion underwater when u look up, no waves aswell. but it acts like water eg. wooden creates will float. I have tried turning the brush into a func_water_anolog but the same till happens. I got some help from a tutorial http://www.akilling.org/akg/ i did what they did but still the same happened. ive checked for leaks and other things that my be the cause but with no luck.
Can anyone help me................
I know how to setup the water eg. water on surface with nodraw on other sides ive added a water_lod_control and with the water brush i have linked an env_cubemap to the face. But when i compile my map and run the game the water looks as it does in hammer, with no surface reflection, no distortion underwater when u look up, no waves aswell. but it acts like water eg. wooden creates will float. I have tried turning the brush into a func_water_anolog but the same till happens. I got some help from a tutorial http://www.akilling.org/akg/ i did what they did but still the same happened. ive checked for leaks and other things that my be the cause but with no luck.
Can anyone help me................