C
CgMonkey
Guest
Hya,
I'm a bit frustrated right now because Valve are using XSI in the production and it seems it's necessary to have XSI to model characters.
I'm a Maya user and even though I saw a demonstration of XSI on 3dfestival and I think it's a really great program and all but I've just spent a fortune on a Maya license.
I've heard that Avid (developers behind Softimage|XSI) will release a budget version of XSI. I sure hope they will release exporters / importers for other 3d applications or I will go mad. I mean I know how to create normal maps and I know how to lower the polycount on a hirez model (a new node in Maya 5.0 makes this fairly easy).
I hope they will not limit you to use XSI. :|
I'm a bit frustrated right now because Valve are using XSI in the production and it seems it's necessary to have XSI to model characters.
I'm a Maya user and even though I saw a demonstration of XSI on 3dfestival and I think it's a really great program and all but I've just spent a fortune on a Maya license.
I've heard that Avid (developers behind Softimage|XSI) will release a budget version of XSI. I sure hope they will release exporters / importers for other 3d applications or I will go mad. I mean I know how to create normal maps and I know how to lower the polycount on a hirez model (a new node in Maya 5.0 makes this fairly easy).
I hope they will not limit you to use XSI. :|