DEATH eVADER
Space Core
- Joined
- Nov 10, 2003
- Messages
- 8,142
- Reaction score
- 19
With the talk and discussion on HDR recently, I thought I would come up with shadow capabilities of the source engine at the moment.
The most apparent is that the shadows seemed to be on the tender side, i.e. everything casts only one shadow rather than multiple shadows (Doom3, Quake4, and when it comes out Stalker).
I've also noticed (unlike the bracketed games) that brushed entities, such as doors, do not block light coming through. Ican understand a bit of light through the bottom of the door, but the door doesn't block any light whatsoever.
I would like full shadows to be added as an option
What is your view on the use of shading and shadow?
The most apparent is that the shadows seemed to be on the tender side, i.e. everything casts only one shadow rather than multiple shadows (Doom3, Quake4, and when it comes out Stalker).
I've also noticed (unlike the bracketed games) that brushed entities, such as doors, do not block light coming through. Ican understand a bit of light through the bottom of the door, but the door doesn't block any light whatsoever.
I would like full shadows to be added as an option
What is your view on the use of shading and shadow?