[WIP] L4D Campaign "Shore Leave"

Lobster

The Freeman
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Hi Guys. I started working on a L4D campaign two months ago, and wanna get some early feedback. The first 2 maps are almost finished in L4D1, and with L4D2 hurtling towards us, I will probably end up releasing the finished 5 for that, after its released.

The campaign starts out in a Harbor and heads along the coast to an old Sea Fort (Via a town along the way).





My playtesting consists of close friends and family, so it is hard to fully gauge how the maps will stand up to public testing. But if people are interested, I will make maps 1 and 2 available some time after Crash Course comes out. I am sure there will be allot of lessons I need to learn about difficulty levels, and infected spawns, etc.

I fraps'ed a video of some gameplay earlier, you'll have to forgive my bad video editing and playing skills. But I hope you like it. :D

http://www.youtube.com/watch?v=3DuoCJy4E8k

Voice Acting and a few custom textures, have been kindly donated by friends.

I also setup a blog to keep track of my progress here: http://lobsmaps.blogspot.com/
 
doesn't look any challenging
2:35 looks cool
 
It seems Crash Course has added a new function to the director entity, essentially it allows you to set exactly how many times the director panics before a Crescendo finishes. So I have tweaked both stand off events to last longer and provide more of a challenge, while also adding in allot of infected-only side paths, to make things less predictable.

I have also started on Part 3, so its coming along slowly.
 
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