M
Mikethemaster
Guest
hey guyz just here to announce my hl2 mod.
The mod is called What Lies Through Time, or WLTT for short and was originally being developed for the HL1 engine, until HL2 was announced, and i decided to stop working on it. Now i have decided to bring it back exclusively for the HL2 engine because of the huge amount of new features it boasts. Now the mod will boast a completely rewritten storyline to accommodate
the powerfull new engine, along with vast, highly detailed outdoor areas, including indoor areas as well, not previously possible on the HL1 engine.
The AI will make a big significance in What Lies Through Time because this time it can calculate what to do in a situation, so there will be many ways for the AI to get you. This also means that there will be multiple ways to do things. e.g. in HL2 at the moment, you can take cover in building etc, or find different ways around things, and i hope to use this in my mod.
The basic Concept (and please remember this is basic, i could write the whole stroy down but i dont have time ) of What Lies Through time is that you take up the role of an ex-sas soldier, now retired due to health reasons. you are forced
out of retirement when you hear something about hundreds of sightings of weird alien like creatures coming from no where. you don't belive it at first, until you travel out to visit relatives one day and are attacked by these weird creatures. miraculously you make it back alive.
You are then quickly picked up and drafted by none other than the G-man, because of your excellent evasive skills and firearms training. but he only tells you that these creatures must be killed, and nothing else about them, that is up to you to find out as you progress.
Instead of being based in just one area, What Lies Through Time will go through a host of different locations. a few of these include: a small town, split into sections. a military base and a top secret research facilty.
If any one is interested in working on the team with me then please contact email me at [email protected] or contact me on msn at the same address.
I will have a website dedicated to the mod up soon, as i am currently putting the finishing touches to it.
The mod is called What Lies Through Time, or WLTT for short and was originally being developed for the HL1 engine, until HL2 was announced, and i decided to stop working on it. Now i have decided to bring it back exclusively for the HL2 engine because of the huge amount of new features it boasts. Now the mod will boast a completely rewritten storyline to accommodate
the powerfull new engine, along with vast, highly detailed outdoor areas, including indoor areas as well, not previously possible on the HL1 engine.
The AI will make a big significance in What Lies Through Time because this time it can calculate what to do in a situation, so there will be many ways for the AI to get you. This also means that there will be multiple ways to do things. e.g. in HL2 at the moment, you can take cover in building etc, or find different ways around things, and i hope to use this in my mod.
The basic Concept (and please remember this is basic, i could write the whole stroy down but i dont have time ) of What Lies Through time is that you take up the role of an ex-sas soldier, now retired due to health reasons. you are forced
out of retirement when you hear something about hundreds of sightings of weird alien like creatures coming from no where. you don't belive it at first, until you travel out to visit relatives one day and are attacked by these weird creatures. miraculously you make it back alive.
You are then quickly picked up and drafted by none other than the G-man, because of your excellent evasive skills and firearms training. but he only tells you that these creatures must be killed, and nothing else about them, that is up to you to find out as you progress.
Instead of being based in just one area, What Lies Through Time will go through a host of different locations. a few of these include: a small town, split into sections. a military base and a top secret research facilty.
If any one is interested in working on the team with me then please contact email me at [email protected] or contact me on msn at the same address.
I will have a website dedicated to the mod up soon, as i am currently putting the finishing touches to it.