!World

Freelancer

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I got a bad memory, it was a year ago I last used ! commands. But is !world a working one? Or is there another way to make an phys_constraint to weld onto the world?
 
dont type anything for entity 2.

Doesn't that weld it to wold or is that just something that I have imagined? :S

If not then make an invisible func:brush and parent it to that if nothing else works...
 
that is correct. entity one is the box you see in the 3D window, which you fill to parent it to a phys entity. entity 2 is the blue helper you can just drag to the point in the world you want the phys thing constrained to. you don't need to enter anything in entity 2 (unless you're constraining 2 phys entities of course)
 
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