kupocake
Tank
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- Nov 26, 2004
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I think it would be a kind of unlockable setting, so you actually make the concious decision to focus on especially tense gameplay rather than the story. Defined dialogue segments either (invisibly) halt the ticking clock or simply don't happen / are given in terse format (Gordon, Go here and do this). It would add variety and tension, but it's very unlikely to ever happenDarksabre said:But the idea of "extreme" difficulty isn't really suited to a game like Hl2 as a time limit wouldn't work (imagine when there is a dialogue conversation thing ala Red Letter Day).