W
wearwolf2500
Guest
I have a face that in the textured view it shows as grey but on the UV map the triangle is in a pure black area. When i compile it shows up as a invisible area. How can I make it show up as the proper colour?
This is what it looks like in texture detail mode (see the gray area well everything around it is black)
and this is what the UV map looks like for that triangle
This is what it looks like in texture detail mode (see the gray area well everything around it is black)
and this is what the UV map looks like for that triangle