3 events trigger one event

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Hi, I'm making a map that will have an event that is triggered only after 3 other tasks are done and triggered (in no particular order). To accomplish this effect in hl1 I used the classic "game_counter", formerly known as "trigger_counter" where I would set a number of 3 in the game_counter and set 3 other entities to trigger the game_counter, and it's event is then triggered. I cannot find any entity that allows me to do this in HL2 yet. The math_counter does something completely different from what I am looking for. Does anyone know the right entity to use? Thanks.
 
Math_counter serves the purpose quite well: start it at 0 with a maximum of 3, have each task add 1 to it, and when it reaches the max fire an output.
 
why do you think the math_counter does something different? it does exactly what you want
 
I took a look at the outputs on the hl2 world wiki and it didnt look like it had the capabilities. Plus my steam has been farked for a few days so I couldnt look to be sure for myself. Thanx tho, glad the math_counter works, will save me some time.
 
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