swiss_cheese9797
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- Feb 21, 2005
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Hi, I'm making a map that will have an event that is triggered only after 3 other tasks are done and triggered (in no particular order). To accomplish this effect in hl1 I used the classic "game_counter", formerly known as "trigger_counter" where I would set a number of 3 in the game_counter and set 3 other entities to trigger the game_counter, and it's event is then triggered. I cannot find any entity that allows me to do this in HL2 yet. The math_counter does something completely different from what I am looking for. Does anyone know the right entity to use? Thanks.