B
Bluestreak
Guest
So pretty much I'm making a map and its similar to sf_deck as far as it has no walls for borders, only skyboxes.
The difference is I'm trying to include a 3dskybox
<-- The 3dskybox
<--- Inside my map looking up
<--- Ingame
So as you can see my 3dskybox is way super far away directly above my map.
The Problem: After compiling my map I can see the objects inside of my skybox from my map they are just really small and far away.
I've moved it around and it seems I can still see it no matter which side it is on. Then I tried putting it underneath, which was also a bad idea because the skycam could see my map.
Is there a way to fix this without modifying the playable part of my map?
The difference is I'm trying to include a 3dskybox
<-- The 3dskybox
<--- Inside my map looking up
<--- IngameSo as you can see my 3dskybox is way super far away directly above my map.
The Problem: After compiling my map I can see the objects inside of my skybox from my map they are just really small and far away.
I've moved it around and it seems I can still see it no matter which side it is on. Then I tried putting it underneath, which was also a bad idea because the skycam could see my map.
Is there a way to fix this without modifying the playable part of my map?