A little chat with someone who runs #half-life on gamesnet

D

dHaLSiM

Guest
(first post!)

<dHaLSiM> Do you beta test hl2 :p
<[]Cheech[> I might do alittle netcoding on it
<[]Cheech[> yes i do
<[]Cheech[> and im telling you its a great game
<dHaLSiM> That's cool
<[]Cheech[> :)
<[]Cheech[> youll love it
<dHaLSiM> Yeah i didn't really like HL-1
<[]Cheech[> Half life meets Resident Evil
<dHaLSiM> I'm looking more forward to the mods
<[]Cheech[> Half life meets Resident Evil + kick ass graphics
<dHaLSiM> and the "amazing physics"
<[]Cheech[> yeah they are going to make a new counter strike mod
<[]Cheech[> for hl2
<dHaLSiM> Hopefully DoD too
<dHaLSiM> :D
<[]Cheech[> infact i am helping in that project
<[]Cheech[> dod maybe
<[]Cheech[> but thats run by a diffrent group
<dHaLSiM> I don't play CS that much
<dHaLSiM> DoD is my game
<[]Cheech[> and they will have to learn how to code all over again
<dHaLSiM> Ouch
<[]Cheech[> I lay you odds that it will take at least 1-2 years for them to release a dod mod
<dHaLSiM> Wow, that long.
<dHaLSiM> Can't they port most of the stuff over?
<[]Cheech[> nope
<dHaLSiM> like models and maps?
<[]Cheech[> its a new code
<[]Cheech[> new syntax
<dHaLSiM> So, nothing can be ported over?
<[]Cheech[> they will have to learn it
<[]Cheech[> then rewrite
<dHaLSiM> I see.
<dHaLSiM> So, are there any other official channels
<dHaLSiM> on gamesnet or other servers
<[]Cheech[> #hl2
<dHaLSiM> i'm in there
<dHaLSiM> there is this one critic
<dHaLSiM> who was bashing hl2
<dHaLSiM> so badly
<dHaLSiM> saying everything from the e3 videos was scripted
<dHaLSiM> and that it wasn't AI
<[]Cheech[> lol
<[]Cheech[> well hes a jerk off
<[]Cheech[> its not scripted
<dHaLSiM> lol
<dHaLSiM> everyone is bashing him on halflife2.net
<dHaLSiM> forums
<[]Cheech[> hl2 has incredible AI
<dHaLSiM> I wonder if it would be possible to make a GTA type mod.
<[]Cheech[> hmmm possibly

____

I thought it was worth posting, flame if you feel it is necessary.
 
<[]Cheech[> I lay you odds that it will take at least 1-2 years for them to release a dod mod
<dHaLSiM> Wow, that long.
<dHaLSiM> Can't they port most of the stuff over?
<[]Cheech[> nope
<dHaLSiM> like models and maps?
<[]Cheech[> its a new code
<[]Cheech[> new syntax
<dHaLSiM> So, nothing can be ported over?
<[]Cheech[> they will have to learn it
<[]Cheech[> then rewrite


Hmm. I'm not sure about how legitimate this guy could be, the source engine supposedly does allow porting, and here he is saying that you can't port maps and models..
 
I think he may be a little crazy due to being a programmer, i think he was referring to programing
 
Originally posted by Abom|nation
<[]Cheech[> I lay you odds that it will take at least 1-2 years for them to release a dod mod
<dHaLSiM> Wow, that long.
<dHaLSiM> Can't they port most of the stuff over?
<[]Cheech[> nope
<dHaLSiM> like models and maps?
<[]Cheech[> its a new code
<[]Cheech[> new syntax
<dHaLSiM> So, nothing can be ported over?
<[]Cheech[> they will have to learn it
<[]Cheech[> then rewrite


Hmm. I'm not sure about how legitimate this guy could be, the source engine supposedly does allow porting, and here he is saying that you can't port maps and models..

Seems to me like he was avoiding/ignoring or missed the queries about Maps and Models, and was talking about the code, which I imagine will most likely not be portable.
 
Yeah: it seem like maps and models port right over. Obviously the code has to be re-written, but they've said that this is much easier to do than you'd think. So I dunno about this 1-2 years thing, even with the code.
 
I have two questions:

1) When the HL models are ported to HL2, will they
a) Look as good as if they were made for HL2
b) would you be able to tell the difference between (quality in gfx) a mod and a map made for HL2 and one that was ported?
 
If i should post that you would say " HE IS NOT WORKING ON HALFLIFE , HE'S JUST FAKE " as you did when i posted the thread that the hl2 videos would'nt be released 1 July..
 
Originally posted by dHaLSiM
I have two questions:

1) When the HL models are ported to HL2, will they
a) Look as good as if they were made for HL2
b) would you be able to tell the difference between (quality in gfx) a mod and a map made for HL2 and one that was ported?

I do not mean to be rude, but let's use common sense.

I am no gfx designer, but if you make a character with 1000 polys in HL1, it is still going to have 1000 polys when you port it into HL2.
 
Weapon models contain 3000-5000 polys. All other models have unknown, but obviously very high poly counts.
 
This guy is full of shit. "New Syntax"? Bullshit. HL1 you coded in C/C++ and in HL2 you code in C/C++. If you know C/C++ you don't have to "relearn" anything. The guy sounds like he's totally full of shit to me.

In addition to Valve already saying its in C/C++, they said you would be able to port maps with relative ease(and improve them, obviously), and they also said that it will ship with plug-ins for all the major modelling programs so one can export models into HL2 format. So yes, you CAN port models.

Programmer my ass. Maybe a newbie programmer :|

Edit: About poly counts- In one of the interviews (can't remember which one, there are tons), someone from valve said the engine is extremely scaleable. Which basically means there are no hard-coded limits to poly count. So you basically make the poly count the max the best video card can support now. What this means is, in 5 years, Valve could release a model pack that updates all the models to whatever the standards are then. However that raises the question- if all model poly counts can be dynamically scaled back, why not make all the models EXTREMELY detailed? I suspect it's to avoid the overhead of loading and then scaling down the model.. might as well keep it reasonable poly to begin with

With that being said, you can be assured the HL3 engine will not be an engine that just "does more of the same", much like the transitions from the Quake1 to Quake2 to Quake3 engines.
 
wow a chat with some random person on IRC :D

thrilling stuff I must say </sarcasm> :)
 
Originally posted by TheWart
I am no gfx designer, but if you make a character with 1000 polys in HL1, it is still going to have 1000 polys when you port it into HL2.
This is what I'm most afraid of with HL2 mods. Will the designers actually put in the effort to make sufficiently detailed models, textures, bumpmaps, maps, etc., or will we basically end up with a bunch of HL1-quality media ported to the Source engine? I hope at least some of them can generate high enough quality 3d graphics to do justice to Source.
 
Originally posted by djkanuk
This is what I'm most afraid of with HL2 mods. Will the designers actually put in the effort to make sufficiently detailed models, textures, bumpmaps, maps, etc., or will we basically end up with a bunch of HL1-quality media ported to the Source engine? I hope at least some of them can generate high enough quality 3d graphics to do justice to Source.
I don't think we have to worry about that much. Everything we've seen so far suggests that the world will be plenty detailed.
 
the convo isn't fake

The convo isn't fake, i talked to him. He might not be for real, that's the only thing.
 
He's not for real. If he is, he just must be extremely stupid, so it doesn't matter what he says anyways.
 
Back
Top