A Public Service Announcement

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A point of advice to all players who participate in Team Deathmatch in maps containing the SLAM tripmine:

If your team-mate says, "I'm mining the stairwell, please duck under the mines on the way up," that means that there are mines in the stairwell and you must duck under them.
Otherwise, you will die.

If you do, for whatever obtuse reason, forget this simple message and accidentally run headlong into said mines, do not assume that the mines are now gone forever and will never be replaced.
The second, third, fourth, or even tenth time that you dash into the same hallway and get blown to hell by the same mine are testiments to that fact.

Further messages from your mining team-mate along the lines of:
"Jesus ****, DUCK under the mines!"
-or-
"DUCK goddammit! D-U-C-K!"
are also key indicators that you may be doing something wrong.

Comprehension Quiz:
There are three red lasers crossing a hallway at eye-level.
You have been warned that you must duck under the lasers or you will explode.
You see one of your team-mates run directly into the first laser. He explodes.
Two seconds later another teamate runs directly into the second laser. The second team-mate also explodes.
Your turn. Do you...

A) Walk down the hallway and duck under the laser?
B) Detonate the mine from a safe distance, and then replace it with a new one as you pass?
C) Find another hallway?
-or-
D) Run at full speed towards the mother****ing laser because that tactic worked so well for the last two morons?!

If you answered D, then you are apparently 90% of the people who play Team Deathmatch.
Please dispose of your Half-Life 2 and replace it with a Chia Pet.

Thanks!

For the remaining 10%, free to post your own public service announcement in this thread. It's edutainment! :P
 
You mean you are not supposed to run through the red laser :P


Cheers,
bbyybb.
 
I've had the same damn problem Mecha. Dumbasses don't know how to listen when I say, "SLAM is in stairwell, don't come up or disrupt."

And that is why I don't play TDM in the Overwatch map anymore.

BTW: Mecha, we should really play each other. I'd like to see how you are. :)
 
What I find hilarious is the fact that when a mine is placed on a physics prop, it STAYS... so when you move the prop away with a grav gun, you have a floating trip mine.
Its soooo fun!
 
It's just plain horrible, the idiots out there. I literally killed sixty enemies with slams in overwatch, only to get -50 from suicidal 'friends'.

I just can't stop though, because I just love the slam so, so much.
Everything about it is just perfect.

I always hang around on low-ping TDM servers, so if you see someone by the name of 'Free bullets for you', that's me.
I'd guess I'm slightly above average as far as skill goes. I usually rank first place or at least top 3, but thats usually because good players are somewhat rare.
Once I run into one of the comradebadger-esque superplayers, I lose quite rapidly.
 
I'm the same way. I can pwn a whole server of noobs, but there are a ton of people around my skill level--I can get first place most of the time, but usually by only a few kills--and really good players take me down.

And I hate stupid teammates who run headlong into my SLAMs.

I think I failed your quiz, though. I always choke on exams.

We should go SLAM some hallways sometime.
 
Wow, this thread is actually amuzing, it makes me proud to play HL2 D.M. Have any of you been on the steam forums lately? Man everybody seems to have a problem.

For the test, I would do whitchever action is best for me and my teammates at the time :-)

I think that I have some D.M. with Freebulletsforyou and Haidoken, I go with the handle Sensei][saaca.

I like what Haidoken said (sp) I ususally end up first unless there is someone that is godly or is using scripts or is cheating. Lately I have been averaging 3:1 ratio on Lockdown and 2:1 on other maps. I have noticed that people are much harder to kill now, which is good because noobs are just too easy. (I like noobs though beacause you can have all sorts of fun with them :laugh: )

Anyways thanks for the advice, hopefully it will do someone here some good.
 
Lockdown is easy to get a good ratio on if you just use I-rifle orbs and run a continuous circuit around the 4 easy to get orb spawns as one lamer I was playing against did. Really shows no skill whatsoever.

I find I actually really enjoy steamlab, it's a fantastic shotgun map just like Datacore was. Although I really hate that exploding barrel that's at that juncture point (near the stairs down with the shotgun/health kit/2 MP5 grenades), since it seems to respawn very quickly and you can spawn right by it and die instantly, sucks.

As for public service announcements - if you keep using your microphone to try and tell people something, but they don't listen, try typing it instead. A lot of you people have really bad accents, not to mention really shitty microphones, and I almost actually wonder if you are putting on impressions of 13-year old kids on purpose or not. Also, learn your periodic table, I've had some aweful pronunciations of Lanthanide. It's really not that hard. Lanth - a - nide.
 
I can understand your frustration with negative kills and friendly fire.

But who gave you the sole right to determine who and who may not go on the roof in overwatch?

It used to be the dumbest damn thing when someone blocked the stairs with props. IT BLOCKS REINFORCEMENTS! COme on, face it. Overwatch in TDM is king of the hill. Camp the roof as a team.
When you are blocking your teammates you are not playing on a team, you are playing by yourself.


Feel free to lay your tripmines. But if we are in a FF off server together I will walk right thru them everytime.
 
Mechagodzilla said:
It's just plain horrible, the idiots out there. I literally killed sixty enemies with slams in overwatch, only to get -50 from suicidal 'friends'.

I just can't stop though, because I just love the slam so, so much.
Everything about it is just perfect.

I always hang around on low-ping TDM servers, so if you see someone by the name of 'Free bullets for you', that's me.
I'd guess I'm slightly above average as far as skill goes. I usually rank first place or at least top 3, but thats usually because good players are somewhat rare.
Once I run into one of the comradebadger-esque superplayers, I lose quite rapidly.
Hehe I'm not that great in HL2DM :) - ty for compliment - sigged : D

Working on it though ;)
 
teonanactl,he isn't talking about blocking an area completely what he is talking about is people not listening to what a teammate is telling them and then getting SLAM'd because of their lack of attentivness..

like in CS..you say something like,"throwing a flashbang(HE nade,whatever)",and then people get flashed or naded because they went right on ahead without listening/thinking

at least I think thats whats Mechagodzilla is talking about...I may be wrong of course
 
T.H.C.138 said:
teonanactl,he isn't talking about blocking an area completely what he is talking about is people not listening to what a teammate is telling them and then getting SLAM'd because of their lack of attentivness..

like in CS..you say something like,"throwing a flashbang(HE nade,whatever)",and then people get flashed or naded because they went right on ahead without listening/thinking

at least I think thats whats Mechagodzilla is talking about...I may be wrong of course
No. You are right. :)
 
teonanactl said:
I can understand your frustration with negative kills and friendly fire.

But who gave you the sole right to determine who and who may not go on the roof in overwatch?

It used to be the dumbest damn thing when someone blocked the stairs with props. IT BLOCKS REINFORCEMENTS!
That's why I always put the mines at either eye-level or ankle-level, and always in the same places.

With mines placed like that, all a team-mate needs to do is press duck three times on the way up, and the roof is theirs. It's really not too much to ask, considering that I'd be covering their ascent with the compliment of rockets at my disposal.

I know where you're coming from though. It really annoys me when people make an impassible wall of lasers in the corridor, or spam the upper level with hundreds of them.
Not only is it detrimental to the team, it's also wasteful. One mine is all it takes to kill someone, so with only five evenly spaced mines you can get five kills and keep the entire upper level safe for upwards of two minutes (if your 'friends' don't screw it up, of course.)

Sticking all five (or more) in basically the same spot is a waste of time, mines, and strategic possibility. You'll only get one kill total, you'll prevent any re-enforcement, and just one enemy grenade destroys the entire thing and leaves you defenseless.

The moral of the story boils down to this: Any carelessness with SLAMs in TDM will break your team and probably lose the game for them.
Stay alert, listen to your squad, and place your mines intelligently.

ComradeBadger said:
Hehe I'm not that great in HL2DM :) - ty for compliment - sigged : D
I've n'er actually seen you play, but based on the various posts praising tactics such as hopping around at full speed while simultaneously headshotting the entire room, plus the pining for the good 'ol days of gauss-jumping and bunnyhopping, it's apparently the people who share your DM philosophies (the exact opposite of my own) that kill me best. :P
 
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