Z
ZQW
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Originally posted by PvtRyan
Would be kind of a bitch if HL2 is gonna be 4 cd's eh?
don't worry,by that time i will turn myself a huge dinosaur,after shoving all cds i'll stamp out the valve HQ.
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Originally posted by PvtRyan
Would be kind of a bitch if HL2 is gonna be 4 cd's eh?
Originally posted by PvtRyan
Would be kind of a bitch if HL2 is gonna be 4 cd's eh?![]()
so why is the number of CDs an issue for some pple?
if Half-Life2 sucks i'll shove the cd up my ass.
Would be kind of a bitch if HL2 is gonna be 4 cd's eh?
Originally posted by Dr. Freeman
hmm... what does it matter that HL2 (or any other game for that matter) is 4 CDs? or 5, 6 or even 7?
if the game is good what does it matter how many CDs it takes? surely after installing and playing the SP, pple wouldn't be using those other discs.. hell not even using the first disc.. so why is the number of CDs an issue for some pple?
im curious..
Originally posted by ZQW
nobody wants to use 1000 floppy disk to store a game right?
i hope there's a dvd version along with cds.
Originally posted by Dr. Freeman
ur comparing a 1000 floppies to 4 CDs? wow.. either u don't know ur math or u suck at exaggerating(sp?)
well then i guess some pple won't buy the game if it is 4 CDs.. even if the game is good huh? hardly..
anyway i hope theres a DVD version as well.. and if there is one, it may just be part of that Collectors Edition thats been talked so much about..
/me wants a plush headcrab toy with his Collectors Edition
Originally posted by Brian Damage
4 CDs is more of an arse-load. That's the problem.
so then.. if it does turn out to be 4 or even 5 CDs then u won't be getting it eh Brian?
Originally posted by ZQW
it is albe to pick up objects then throw them in DeusEx:invisible war, while you can not do this in Max payne2.
Originally posted by phantomdesign
I remeber being able to do that in one of the "Commander Keen" games. "Keen Dreams" I think.
EDIT: http://www.idsoftware.com/games/vintage/ck-dreams/index.php?flash=true&version=7
Originally posted by Sparta
Ok ZQW here's why Deus Ex 2 physics suck
Its the Unreal Warfare Engine. Not Havok.
If you don't beleive me go into the Deus Ex 2 Demo folder -> System -> SetupWarfareUMOD.ini
Right up the top, plain and simple
[Setup]
Product=UnrealWarfare
Thats why the physics in Deus Ex 2 are crap, compared to Half Life 2. besides. HL2 uses SOURCE not Havok
(Source being a heavily modified version of Havok)
Originally posted by Sparta
(Source being a heavily modified version of Havok)
Originally posted by Sparta
Ok ZQW here's why Deus Ex 2 physics suck
Its the Unreal Warfare Engine. Not Havok.
If you don't beleive me go into the Deus Ex 2 Demo folder -> System -> SetupWarfareUMOD.ini
Right up the top, plain and simple
[Setup]
Product=UnrealWarfare
Thats why the physics in Deus Ex 2 are crap, compared to Half Life 2. besides. HL2 uses SOURCE not Havok
(Source being a heavily modified version of Havok)
Originally posted by Sparta
Its the Unreal Warfare Engine. Not Havok.
Originally posted by ElFuhrer
http://www.havok.com/clients/ionstorm.php
Originally posted by ZQW
if the physics of DX:IW are poor then the physics of HL2 wont be good either.
Originally posted by southparksam
That is simply not true, it is up to the developer to implement havok correctly, if they dont implement it correctly, the physics will be crap.
DX:IW looks like the develpoers spent very little time assigning mass and elasticity to obects, because the ragdoll's seem to be way overreactive, and everything seems to be very 'light'.
From the Half Life 2 vidz that we have seen, havok is implemented beautifully.
It seems like in DX:IW havok was chucked in as an afterthought and they havent done much work on it at all.
sorry if someone already said this