adding animations

crackhead

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i need to add some animations to some of the half life 2 character models. can i just decompile the animations.mdl for that model add my custom animations to it and then compile it or do i need to add the animation names into a code somewhere?

also if i make an animation with an attachment so that a character is holding an object. do i need to specify in a code what object that attachment refers to?

lastly to have vechiles that arnt drivable by a human. can this be done with out any coding or is it better to make an animated prop that is attached to a track train?
 
1) as long as u dont change the names of the smd files u wont have to code anything
2) if he/she is holding an object all u have to do is make bone attachments for it i think
3) i havent the slightest idea
 
thanks alot. so are you saying that if i replace smds then i dont need to code anything?

also i just remembered something. to make a child. could i replace the alyx model say. and in her qc file set the scale to 0.5 and do the same for the animations mdl? or would i have to create a custom rig and animate the child from scratch?
 
im not sure if u can scale things like that in the qc i dont really know all that much about the qc syntax but if i were you i would make a custom rig so as to have greater control over the motion.
 
i may as well try it as it will save a hell of a lot of time.
 
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