Advisor's Weakspot?

Is this the Advisor's weakspot?

  • Yes, Shoot this and it will die

    Votes: 9 14.8%
  • No, killing advisors will be a simple shoot and they die

    Votes: 19 31.1%
  • Neither, we won't get to fight advisors personally

    Votes: 33 54.1%

  • Total voters
    61
They can't be a weak spot, Dog just pummeled one a bit and it started bleeding, screaming, and scurried away.
 
They look like they are sewn together at the bottom..

Anyways, it looks like a few good bullets and the thing is dead, I mean.. It's a slug. It's only survival technique is mind powers, and we don't even know if most of the powers it uses are amplified by machines.. It's skin looks paper thin. Basically a big sack of jelly, a bullet hole looks like it'll rip open further and further until everything oozes out.


Off-topic - DYNAMITE HEADDY! MY FAVORITE GAME ON THE GENESIS AS A KID! YEA!
 
No...

incase you eat too much Salt and DIE!!!

Too much Salt to any organic life is deadly, even humans, its just the difference in ratio from a slug to the salt you put on it.
 
i do hope we get to fight some.. somehow. i feel as if i need to avenge a certain someone from ep2.
i wud be annoyed if there wasnt some form of 'take that, you bastard' in ep3, regarding the advisor's.

I do beleive this is where the pulse rifle comes handy.
 
OFF TOPIC!!

Get back on track people!!
 
Advisors weak spot??? They're a giant slug people! They're one big weak spot! The only reason they are a threat is because of their crazy mumbo jumbo psychic powers! "Weak spot" *psssshhh*
 
I don't think that's a weak spot. The whole advisor is a weak spot, considering its fleshy mushy flimsy looking exterior.


Maybe we'll capture one and Magnusson and Kleiner will make a device that interprets its psychic communications?
 
Too much Salt to any organic life is deadly, even humans, its just the difference in ratio from a slug to the salt you put on it.

Umm, too much of ANYTHING is fatal to every known organic life form. Does the phrase "the dose makes the poison" ring any bell?


Breen could understand them pretty well, from what I can see.

He had a babel Fish in his ear...
Or maybe a Combine ear implant that allowed him to understand them, feel free to make your hypothesis.
 
Too much Salt to any organic life is deadly, even humans, its just the difference in ratio from a slug to the salt you put on it.

Your assuming that their a carbon based lifeform and that their home planet is similar to ours which is not true since Breen said he could not survive on the other end of a Combine portal.
 
Who says the Combine homeworld just doesnt contain a atmosphere similar to our?
 
Breen did. The direct quote is "The portal destination is untenable." Which means that humans cannot survive in worlds where the Combine naturally live.
 
As I said, how do you know the Combine atmospher just doesnt contain Oxygen etc. That means Humans can't survive there.
 
The whole point of having Breen's consciousness being transfered to a "host body" was to allow him to stand the conditions (atmosphere, radiation, you name it) in the other side of the portal, right? From that it can be safely assumed that humans can't survive in that environment.

I can't remember, do they specifically say that he was being sent to the Combine's Overworld?
 
Not Specifically, it was just named 'that environment'.
 
Now your the one whose making assumptions. There's no evidence that combine worlds contain oxygen.

Stop being so argumentative when you have nothing to back yourself up.
 
Now your the one whose making assumptions. There's no evidence that combine worlds contain oxygen.

Stop being so argumentative when you have nothing to back yourself up.

Considering how reactive and corrosive oxygen is we can see that they're at least adapted to survive in it perfectly well, which is indeed indirect evidence.

You're the one assuming that Breen's destination was the Combine's Homeworld rather than just some logistics base or whatever.
 
There's no evidence that combine worlds contain oxygen.

I know of one that actually does, it's called Earth :smoking: Let's remember that even if there's a revolution going on, the planet is still under Combine's control.

But yeah, there's nothing that proves whether any OTHER Combine controlled planets can sustain human life.
 
"Mission failure results in permanent off-world assignment"
 
Those sent out are already modified humans. Even the overwatch we all like to shoot are modified post-humans.
 
Wikipedia said:
Combine soldiers are male humans conscripted from the general population which have undergone extensive psycho-biomechanical "enhancement." Several in-game Half-Life 2 sources have revealed that these modifications include memory replacement and extensive surgery throughout the body to implant various mechanical devices. The cybernetic conversion procedure is performed at Nova Prospekt and the Citadel. Dr. Kleiner has described Combine soldiers as "post-human." However if you shoot or hit the modified parts they still bleed.

It doesn't specify anything about enhancement to respiratory functions, also, they wear a mask that provides protection against hazardous environments, which leads us again to making assumptions that:

1. They further modify off-wold assigned soldiers to survive in environments different to Earth's, or

2. Soldiers are assigned to locations where they can survive without extra equipment or modifications.

Then again, not enough info, therefore not really sure if other Combine controlled planets can sustain human life.
 
In Episode Two you actually have the opportunity to shoot one with no cheats! At the end of the indoor fighting against the Combine soldiers...if you race fast enough to the silo's "bunker" that houses the switch you you need to secure the silo you'll that there is one hovering above the hatch staring down at you. Since the Combine already set up one of their heavy machine guns in that same exact room it's the logical choice to use against it. I must have shot it's underbelly for a good fifteen seconds (landing every bullet) and even though it bled...it didn't seem affected at all and was still able to use it's "daze effect" on me continuously before flying off to make room for a dropship to deliver more zip lining soldiers.
 
Okay, taking into consideration what Todd just said above, how much fire power could one of these things take? I'm guessing that Valve either didn't care about the damage factor of an advisor in Ep. 2, or they wanted you to know how much damage one could take. :/
 
I would say Valve didn't care about Advisors getting damaged in Episode Two since you can't actually kill them without cheating even when the model has it own HP value already set... it doesn't really guarantee that it will be the same in Episode Three IF we get to fight any of them.
 
I would say Valve didn't care about Advisors getting damaged in Episode Two since you can't actually kill them without cheating even when the model has it own HP value already set... it doesn't really guarantee that it will be the same in Episode Three IF we get to fight any of them.

You're prolly right.
 
Advisors currently have 1000Hp, the highest.

Also, I love in the silo, if you go into a side room (one to the right of the mounted AR2/Switch room, a door is part open, if you through a grenade in, it comes flying back at you and the door closes. :laugh:

Funny stuff.
 
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