P
PyroHiroshi
Guest


You see that little poster... the textures on the map should look as dark as that... but they don't... Even when I take out all my lights the map isn't dark... WTF. Yeah... So I'm new to Hammer... I used to use Worldcraft but that was a long time ago. And besides... I have been searching for the solution for a while now... so help out...
Code:
** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:\steam\steamapps\SourceMods\Pyro\materials
Loading E:\MyMod\mapsrc\test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\MyMod\mapsrc\test.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19027 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (19027 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\MyMod\mapsrc\test.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\mymod\mapsrc\test.bsp
reading e:\mymod\mapsrc\test.prt
79 portalclusters
196 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 29 visible clusters (0.00%)
Total clusters visible: 3414
Average clusters visible: 43
Building PAS...
Average clusters audible: 78
visdatasize:2243 compressed from 2528
writing e:\mymod\mapsrc\test.bsp
1 second elapsed
** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\mymod\mapsrc\test.bsp
320 faces
1 degenerate faces
60365 square feet [8692590.00 square inches]
0 displacements
0 square feet [0.00 square inches]
319 patches before subdivision
3045 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 30361, max 85
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(54, 41, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(6, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 327/65536 2616/524288 ( 0.5%)
planes 224/65536 4480/1310720 ( 0.3%)
vertexes 588/65536 7056/786432 ( 0.9%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 320/65536 17920/3670016 ( 0.5%)
origfaces 165/65536 9240/3670016 ( 0.3%)
leaves 211/65536 11816/3670016 ( 0.3%)
leaffaces 367/65536 734/131072 ( 0.6%)
leafbrushes 163/65536 326/131072 ( 0.2%)
surfedges 2190/512000 8760/2048000 ( 0.4%)
edges 1229/256000 4916/1024000 ( 0.5%)
worldlights 4/8192 352/720896 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 417/65536 834/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
lightdata [variable] 202364/0 ( 0.0%)
visdata [variable] 2243/16777216 ( 0.0%)
entdata [variable] 1714/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 19027/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 315140 bytes ====
Linux Specific Data:
physicssurface [variable] 19027/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 315140 bytes ====
Total triangle count: 887
Writing e:\mymod\mapsrc\test.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\MyMod\mapsrc\test.bsp" "e:\steam\steamapps\SourceMods\Pyro\maps\test.bsp"