bbson john
Tank
- Joined
- Feb 11, 2006
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- 3,292
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One of the points which I think the fight in HL is better than HL2 is that there are a decent boss at the end of the HL and several minor bosses through out the game. For example, the Tentacles in blast pit, the Gonarch in Xen and the Geneworm in the opposing Boss. Those can be a unforgettable ful fight is more elements and better graphics are used. However, in HL2, there is nothing other than the weak striders and gunships, or an antlion guard. They are boss fight technically. A normal game player like I cannot actually feel I am fighting against a invincible monstrosity.
A true boss fight is a battle in which we have to fight hard, and can barely win the game. I will not call the "strider" and the "gunship" is a true boss fight since they are far too easy, and more importantly, no impressive graphic or grand appearance/action/death scene on them.
In my opinion, what a boss fight need is: 1, The boss is tough. 2, A grand emergence scene so we can feel the stress. 3, A large variety way to atack the boss. Like we can release heavy hanging objects and let them compress crush, damaging the boss, or releasing liquid gas to freeze the box. 4, A powerful boss that it will destroy the structures, props arround the site by both physical impact and long range attack. 5, A grand death scene that we can enjoy the graphics of the boss' death and gain the feeling of accomplishment. 6: The most important thing, an unique monster, or machine.
Do you agree with me that a boss fight is need in Ep:2?
A true boss fight is a battle in which we have to fight hard, and can barely win the game. I will not call the "strider" and the "gunship" is a true boss fight since they are far too easy, and more importantly, no impressive graphic or grand appearance/action/death scene on them.
In my opinion, what a boss fight need is: 1, The boss is tough. 2, A grand emergence scene so we can feel the stress. 3, A large variety way to atack the boss. Like we can release heavy hanging objects and let them compress crush, damaging the boss, or releasing liquid gas to freeze the box. 4, A powerful boss that it will destroy the structures, props arround the site by both physical impact and long range attack. 5, A grand death scene that we can enjoy the graphics of the boss' death and gain the feeling of accomplishment. 6: The most important thing, an unique monster, or machine.
Do you agree with me that a boss fight is need in Ep:2?