argh.. entity questions...

NoisyMonk

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Okay, if you haven't read my Scrap Yard thread, then this is my problem...

I have this catapult, that is sitting on a giant gear (to allow the player to rotate it, to throw stuff to differnt places) and that gear is sitting on another base which is sitting on a track. This allows the catapult to move back and forth in the map. Now, to make the gear rotate, I used a phys_motor, and that works okay.. To move the base, I used a func_tracktrain and a path_track, and that works okay aswell. so where is the problem? right here -> The phys_motor and gear can't be parented to the base which moves on the track. The track just moves and the gear and catapult just stay floating.

So my question is, what entity can I use, that acts just like phys_motor, but that can be parented to something else. I'm at a total lose here, and I really need some help. Thx in advance.
 
Would info_null help in this case? (Uncheck SmartEdit and write in "Parent" and the value needed.) I have used info_nulls in a lot of complex triggers and some other situations (such as camera targets, etc) Hope this helps.
 
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