Badass enemies

Mutley

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I'm level 11 and I was riding my Horse down a road when some human looking women ran at me with tree branches as hands, summoned a bear and pwned me. She kept healing her self and her branch hands were so powerful.

This is why I love scaling, always a new enemy at every level, so much more to come! :D
 
Agreed - having the difficulty scale to your level is one of the best things about Oblivion. I just got eaten by a mountain lion, he didn't look that big :(
 
NPC scaling is my least favortie part of Obliv. I want to get my ass whoped by someone, but then come back 10 levels later and grind them into the ground.
 
WhiteZero said:
NPC scaling is my least favortie part of Obliv. I want to get my ass whoped by someone, but then come back 10 levels later and grind them into the ground.

Hopefully someone makes it so you can change that.
 
Frost Atronarchs are cool, Dread Zombies are a pain, Storm Atronarchs are fricking Awesome . . . just wait till you see them. I'd post pics, but they're 10x cooler in motion & I don't want to spoil it for you.
 
Read my thread about leveled bandits and their loot.
When you turn level 20 and every bandit and their grandmothers wear daedric and ebony armor, it just gets silly and also makes it oh so boringly easy to make cash...-_-

SO I say, get RID of this shit, okay if we have leveled enemies on caves etc.. But outside it just gets silly with the bandits and their damn armors..

Hopefully this is something Bethesda will find a better balance with in ES5.
 
IIRC, there's a limit to their levelling though. I think there was some dev that said that if you spend tons and tons of time levelling yourself, there will be a point where monsters just don't anymore and your god-like character will pwn everything. My answer is to get to around level 50 or so then stomp on anyone who ever wronged me. Hopefully that will be high enough! :)
 
I'm a level 6 mage right now. I can either use brute force or think my way around everyone I've encountered. I ran into a guy in a random Fort that I found just east of the river that is east of Imperial city however that changed all of that. This guy had a glowing purple sword, was decked out in really nice looking armor and he would one hit me each time. If I blocked with a steel shield then it would take two hits for my death, but the first hit would stun me so bad I couldn't react to the second hit.

I cleared the dungeon, tried to beat him about ten times then just said screw it. I sneaked around him and emptied his chests for a whopping 15 gold and then snuck away. I'll go back and get him one day. I want his sword.

From what I understand, most of the people angry about the leveling issues usually encounter them right around level 20. I'm not there yet so I can't really speak on the issue. Right now though I love how the leveling system works. I hold the right to change my mind later though.
 
Fishlore said:
I'm a level 6 mage right now. I can either use brute force or think my way around everyone I've encountered. I ran into a guy in a random Fort that I found just east of the river that is east of Imperial city however that changed all of that. This guy had a glowing purple sword, was decked out in really nice looking armor and he would one hit me each time. If I blocked with a steel shield then it would take two hits for my death, but the first hit would stun me so bad I couldn't react to the second hit.

I cleared the dungeon, tried to beat him about ten times then just said screw it. I sneaked around him and emptied his chests for a whopping 15 gold and then snuck away. I'll go back and get him one day. I want his sword.

From what I understand, most of the people angry about the leveling issues usually encounter them right around level 20. I'm not there yet so I can't really speak on the issue. Right now though I love how the leveling system works. I hold the right to change my mind later though.
Here's the other Umbra reference. :D

I am starting to see what Gargantou means with bandits carrying glass weapons and such now and I am olny around level 14 or so. I understand that it makes sense outside of the game, but it also seems ridiculous in-game for petty bandits to have high-class weaponry. Oh well. Maybe wait for/make a mod if you're unhappy for now. My jury is still out on whether it affects my overall experience negatively or not. I'll let you know when I hit, say, level 50! :E
 
I can understand people's points of view on this. Luckily I'm not there yet to share in the frustration. I guess a serious role player could play it off like the bandits were just really successful robbing people and that's where the new loot comes from. Maybe they attacked someone's supply line and made off with a wagon full of goodies.

I'll give my opinion on the matter once I'm effected by it. As of right now though I'm all good.
 
I killed that thing in my first post. Was tricky but it had a weakness. :D

Got some mythril armor (first time) at level 11 from killing a bandit. Good loot but abit too easy.
 
I'd prefer a static world over a scaling one. With a scaling world there's hardly a sense of progression in skills and power. Being a high level is always fun in most rpgs because you go back to the smaller guys and stomp all over them with your new equipment, stats and abilities. It's also great to stumble into an area where everything can kick your ass in a heartbeat.

Now when you're a higher level and you go back to starting areas instead of those simple imp creatures there's daedroths to face, instead of fire women (can't remember their names) there's lightning golem guys. Just about every battle you walk into is winnable if you play it right.

And when you get all your new armor from petty bandits...something's wrong.

If I had to pick one major complaint on the game this would be it.
 
I waited to raid Kavatch until I was level 21, that's when the leveling system can be a nightmare. When I cleared kavatch with my new level 4 character, each guard could take on 3 scamps - but on my first character, clearing it at level 21, 3 guards can barely handle a single storm atronarch - lets just say I had to play intelligently to finish that quest at level 21 (did get some nice daedric stuf though).
 
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