3
3dway
Guest
This is the valve VERC guide information for setting up characters.
http://www.valve-erc.com/srcsdk/models/HL2_character_tutorial/characters.html
My problem with thins information is that it is far too vague. It's XSI specific.
I have no problem with the idea that I can custom rig a character and specify the rig hirearchy in the qc files.
What I'm having problems figuring out is, what specifics does the source engine required for eyes.
Can the source engine use the morpher modifier from max for the face animations?
Does anyone have a link to a more complete character setup tutorial?
http://www.valve-erc.com/srcsdk/models/HL2_character_tutorial/characters.html
My problem with thins information is that it is far too vague. It's XSI specific.
I have no problem with the idea that I can custom rig a character and specify the rig hirearchy in the qc files.
What I'm having problems figuring out is, what specifics does the source engine required for eyes.
Can the source engine use the morpher modifier from max for the face animations?
Does anyone have a link to a more complete character setup tutorial?