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Doctor Strange!
Guest
I need clarification on adding custom code to my mod. I was wondering how I could use my newly compiled "Released HL2MP" that I created from this tutorial http://forums.filefront.com/showthread.php?t=170166 file that has appeared as Half-life 2 DM in my steam games, and integrate that into my already created mod. For some reason, when i compiled the code, it applied to an older mod profile I made. What tells the source engine which mod to apply my compiled code to? I just don't understand how to get my dll's into a mod in general. When I look at mods like Empires, they have no dll folder or anything like that. Where do they keep their .ccp files? Or they compiled just like my Release HL2mp file? How come they don't seem to have ANY code for their game in their mod file but when you launch the game in steam, steam recognizes it and you can join a server and abide by the games rules?