Can't Run map

  • Thread starter Thread starter Germanzombie
  • Start date Start date
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Germanzombie

Guest
can you please tell me why the level is not running i am new at this and don't understand all of what the compiling says.




** Executing...
** Command: "c:\program files\valve\steam\steamapps\rezombie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2..Brush 10195: WARNING, microbrush
Brush 10289: WARNING, microbrush
Brush 10439: WARNING, microbrush
Brush 10453: WARNING, microbrush
Brush 10547: WARNING, microbrush
Brush 10669: WARNING, microbrush
Brush 10939: WARNING, microbrush
Brush 10941: WARNING, microbrush
Brush 11079: WARNING, microbrush
Brush 11081: WARNING, microbrush
Brush 11197: WARNING, microbrush
Brush 11761: WARNING, microbrush
Brush 3581: WARNING, microbrush
Brush 3717: WARNING, microbrush
Brush 12440: WARNING, microbrush
Brush 12482: WARNING, microbrush
Brush 12582: WARNING, microbrush
.3.Brush 85587: WARNING, microbrush
Brush 86537: WARNING, microbrush
..4...5...6...7...8...9...10 (4)
**** leaked ****
Entity prop_static (4224.00 2396.59 102.59) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2027.0, 553.6, 1252.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 67802:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2027.1, 553.9, 1251.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 67802:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1917.4, 772.9, 1273.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 12482:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1950.6, 757.9, 1270.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 12482:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1529.5, 787.3, 1266.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11197:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1869.0, 753.5, 1286.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11197:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1753.5, 751.2, 1273.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11197:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1632.2, 770.9, 1263.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11197:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (247092 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (247092 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.bsp
9 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\valve\steam\steamapps\rezombie\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.bsp
reading c:\program files\valve\steam\steamapps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.prt


** Executing...
** Command: "c:\program files\valve\steam\steamapps\rezombie\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.bsp
No vis information, direct lighting only.
5695 faces
35 degenerate faces
1235317 square feet [177885712.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0946 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 950/8192 11400/98304 (11.6%)
brushsides 22190/65536 177520/524288 (33.9%)
planes 24404/65536 488080/1310720 (37.2%)
vertexes 8954/65536 107448/786432 (13.7%)
nodes 4363/65536 139616/2097152 ( 6.7%)
texinfos 509/12288 36648/884736 ( 4.1%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5695/65536 318920/3670016 ( 8.7%)
origfaces 2276/65536 127456/3670016 ( 3.5%)
leaves 4365/65536 244440/3670016 ( 6.7%)
leaffaces 6497/65536 12994/131072 ( 9.9%)
leafbrushes 2962/65536 5924/131072 ( 4.5%)
surfedges 36990/512000 147960/2048000 ( 7.2%)
edges 20143/256000 80572/1024000 ( 7.9%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 579/32768 5790/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9027/65536 18054/131072 (13.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3484476/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 327/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4604 ( 0.0%)
pakfile [variable] 21383/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 247092/4194304 ( 5.9%)
==== Total Win32 BSP file data space used: 5677430 bytes ====

Linux Specific Data:
physicssurface [variable] 247092/6291456 ( 3.9%)
==== Total Linux BSP file data space used: 5677430 bytes ====

Total triangle count: 16394
Writing c:\program files\valve\steam\steamapps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\rezombie\sourcesdk_content\cstrike\mapsrc\TEMPLE OF TIME.bsp" "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike\maps\TEMPLE OF TIME.bsp"


** Executing...
** Command: "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rezombie\counter-strike source\cstrike" +map "TEMPLE OF TIME"
 
Brush ###: WARNING, microbrush
One of your brushes is smaller than the smallest allowable brush-size. This size (when it will be warned about) is specified in the compilers, but can be changed (it's an option for vbsp, [ -micro #] default is 1.0 cubic unit). Find the brush using "view->go to brush number" or ctr+shift+G in Hammer and enter the specified brush number. Either delete it, or enlarge it, whatever you desire.

**** leaked ****
Entity prop_static (4224.00 2396.59 102.59) leaked!

You have a brush poking through the map into the void.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (#,#,#)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush ###:

There is a leak in your map. Go to Map > Load Pointfile and load the default pointfile. A red line will now twist and wind through your map. Follow the line until you either go through a gap into the "void" or a gap between portals you made. Also keep in mind that func_detail brushes do not seal the map so the line may go through one of those if you dont have a world brush to seal around it.
 
Temple of Time, hey? Cool. Not sure it's the best layout for a CS:S map, but good gameplay hasn't been the players' concern for several years now. You're not allowed to have spaces in the map name--this is why it doesn't work. But once you run it, it won't work well until you implement Limpet's suggestions.
 
k thanks i am just making it to look cool i just made it for counterstrike because that is what i had hammer open for at the moment and i don't know how to get the hl2 hammer to run so i just test it in counterstrike and see how it looks get screens and be happy. sometimes i do make it into a real level but this one is just to see how it looks and to mess with the new HDR stuff with windows and the reflecting ponds plus i need to work on skyboxs and i thought that this would be a good place to try it.

Again thank you for all of your help
 
No problem.

Sidenote: Noticing Reaven will have 1,234 posts on his next post.
 
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