City of Destruction in desperate need of help.

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Peabnuts123

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Hi there, i am Peabnuts123 and i am currently working on a mod for half-life 2 and deathmatch. It is called City of Destruction (although if no-one likes it it can be changed). Currently the main concept of the mod is basically a fun multiplayer game (with optional singleplayer) that allows players to fight (or whatever they wanted, possible inf health servers?) in a completely destructible enviroment, except the ground of course.

I am yet to discover a very effective way of making lots of things breakable, so i am currently working on researching different techniques and testing them out. Currently the CoD team is a 1 man band, me(obviously). I am in dire need of a coder to help create weapon's effects.

I have plans at the moment for the following weapons:

Gravity Rifle-basically a strong gravity gun, remodelled into a rifle type weapon, except it doesnt have the alt-fire hold and then fire, just blast, but with more range.

High Powered Explosive(C4)-Similar to a SLAM except obviously remodelled and has no trip-wire function, can be layed on wall, but is only remote-detonation

Low Powered Explosive(?)-This isn't a very important feature, and may get dropped, but i just thought that there could be a sort of small C4 in which they could be placed strategically around buildings and detonated to cause havoc (bad pun).

Crowbar-This would be basically the normal crowbar, but with better animations, and possibly more/less power to add realism. Again, this is of secondary importance, and may get dropped.

I also head ideas for an airstrike of some sort and maybe a better rocket launcher, but the ones listed are basically what i have in mind for the moment.

Anyways, i think this post should supply you with enough information. If you have any questions or feel i have missed out something, please feel free to ask.

Here is a refined list on what Positions are Available/Taken:

Hammer Map Maker: Open
-Requirements: Needs to be able to create a fairly decent city and possible create a large score of constraint entitys...:burp:

Coder: Open
-Requirements: Needs to be able to create the effects for all the weapons listed above. I think weapons creation is another thing so i'll say here that the coder does not need to be able to create weapons.

3d Modeller: Thats me, any extra help is welcome.

Texture Design: If it comes to the point where we need any extra textures, i can probably do this. Although, if anyone is offering, we'll take the offer.

Weapon Creater: This could be me if i read some tutorials and managed to figure out this process, although i tried once long ago and i gave up in the effort required.
-Requirements: I would like this person to be able to tell me (or any other possible 3d modellers) what sort of files we need to give, and then create a weapon out of them.

Sound Gatherer: This is most likely going to be me, i think anyone can dig around on the internet for sounds so i'll volunteer.
 
small, well, rather large update here guys. A member on one of the other sites pointed out to me that this mod won't work over the netcode, thousands of props is going to cause some serious lag. After thinking about this i decided that i should have seen this earlier, and i have decided to make this into a SINGLEPLAYER MOD ONLY.

i hope this mod stills takes off and ends up being a fun mod.

Also, here are some pictures and a video of what progress is being made (nothing insane)



Early video of progress into destructable enviroments, it was very impractical and was made of brushes. It is a poor effort at creating a destructable wall.
http://youtube.com/watch?v=w87jwJ_l9Q

here is a logo i made for City of Destruction, again, this could change.

CoDlogo.jpg


Here is a wallpaper i converted the logo into.

CoDwpaper_1280.jpg


And finally, a concept for the gravity rifle, which is not a picture of it, it just represents the shape of the gun, not the skin or details.

CodGR_blueprints.jpg
 
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I FOUND IT


(click on the red text guys)


At anyrate, i thought you were gonna run up and take out pieces of that house .. pretty disappointed you didn't. I feel like the millions of people who bought BF2 and found out that "destructible environments" meant a bridge that'd blow up in a scripted sequence while the game leaked and glitched all over your face.

I'd like to see ya put together a house that is destructable ... or a smallsimple city street ... at the very least it'll be an interesting concept map ... I'm not sure the best way to keep parts in place though.. but maybe attach some invisible wires ... or something to keep the things from just falling over like the second time through ... lol.
 
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