code for .vmt BUMP mapping

Dodo

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what is the code for .vmt to use bump mapping ? (and i know its a conding question... but its about the textures )

well i found out...
... said:
"LightmappedGeneric"
{
"$basetexture" ".../<texture name>"
"$bumpmap" ".../<texture name>"
}

(and im sorry for posting before looking :| )
 
.vmt is the hammer save file
do you mean so that u make a source texture?
 
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