Collaborate - A HL2 MP Mod! - Modders ahoy!

-Psy-

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Collaborate is currently after anyone who can model, create textures, draw good concept art or map!

What is it?

Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs.
There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you�re up against real opponents.

Features

* Gameplay oriented on objectives & teamplay
* Players form squads, up to 4 players per squad
* Squadleaders can spawn NPCs & equipment and give them orders
* Dynamic spawnpoints-system (squadleaders function as a spawnpoint)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* Improved network- & lagcompensation-code
* Full spectators-support
* Points-system based on damage and teamplay
* Drop weapons/ammo/armor and get points for it
* New NPCs
* Enhanced AI


Planned for future versions

* Multipassenger vehicles
* Per game statistics


Huh?!
Well, it seems you didn't read. It's basicly HL2DM, only with objectives, teamplay and some players can spawn & control NPCs. And some extra cool stuff.. It has some elements from Battlefield 2. Fun heh?

So, if your interested, you could PM me with a link or some images of you work! It would be well appreciated ;)

You could also post on the forums if you'd like :)

http://www.dutchmega.nl/collaborate/
Forums
 
* Gameplay oriented on objectives & teamplay
* Players form squads, up to 4 players per squad
* Squadleaders can spawn NPCs & equipment and give them orders
* Dynamic spawnpoints-system (squadleaders function as a spawnpoint)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* Improved network- & lagcompensation-code
* Full spectators-support
* Points-system based on damage and teamplay
* Drop weapons/ammo/armor and get points for it
* New NPCs
* Enhanced AI

Impressive!
 
I nmanaged to make something a little like that when screwing around with the sdk... minus all the bullet points :D
 
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