Combine too weak?...NO!!!!!!!

“The AI is good, they take cover and act statigicly (unlike alot of players).”

I do agree if you play the game at hard, the combine will own your @$$…

My brother played half-life 1 and said it was easier…not to mention half-life two is more realistic…

If you asked me the combine body armor is pretty dang strong, and have bulletproof gas masks or in this case , their whole head…

I don’t know what you guys think, but I think the Combine armor is very ahead to modern armor…


“They die from a few bullets in HL2”

If you put it on hard, it takes about 7 to 8 shots on the chest, it all depends where you shot the combines at…



“The main reason is that you could unload a clip in to a HL1 grunt and they'd still need a few more shots to die.”

that’s true , which is very unrealistic…


“Most people either are too skilled or play at a too low difficultylevel for the AI to be able to take a few bullets and put their "plan" (Strategic AI) to work.”

“I love how people think the AI sucks even though it's been shown many and many times again that it's way way way much better than anything we've seen. Give them 200 HP more per Combine unit, and then we'll talk.”

I do agree the AI is so much better, because I have friends that did not play Half-Life 2 end when they did it owned them…

“I'd like another 3 or 4 difficulty settings above 'hard'. At the moment there's little tension, and combat is a little boring.”

“Advanced AI means bugger all if they're all dead within a few seconds.”
Dude, if the Combine had the same HP as we do in the game, they will definitely own us, either that, or you just too good…


But in realistic terms 8 shots on the chest is pretty dang strong (that’s the civil protection you fight in the beginning)…
 
Do the combine have less hitpoints than the resistance? That would be very unrealistic

The combine are extremely difficult to beat in "Entanglement" in the 2nd turret room, especially if you play on "Hard". There are so many of them, a few Shotgun blasts will kill you, and if they knock over the turrets you die very fast. However, throughout the rest of the game they are quite easy
 
I believe that the reason why the combine seem weak, next to the marines, is that you have many more methods to kill them (Gravity gun, explosive barrels, vehicles, antlions) The methods in half life 1 were few, and gave me less satisfaction. The physics added to that as well, as it is nice to know that your kill is really dead when he hits his head to an iron bar, or if a large container pancakes him. CP's do have a problem with not getting slain however, but that is mostly because gordon freeman is the bad-ass god of all slaying.
 
If you want the combine to be more challening then turn your cheats on and do sk_combine_s_health 100. Their default is 50, but remeber that their accuracy is poor aswell. The AI itself is good, but the levels you meet them on and their health dont show it off very well
 
I think the Combine in H-L 2 is a lot tougher than those grunts in H-L. It took 2 magnum blasts to kill 1 soldier in normal difficulty. That's a lot.
 
Depends where you aim.

Magnum + head = corpse.

Grunts in HL1 were like moving tanks... you'd get the blood pixels, but they wouldn't react. Besides grunting a little. I wish, one day, in a game, you shoot someone and they go "AGGGHHHHHH!" and fall over and grit their teeth and scream "MY LEG! AHHH!!!" and then the entire squad guns you down.
 
Yeah the grunts were pretty tough.. You know the part in We've got hostiles, where the grunts come down from the Osprey?
Well, you should be able to kill them and they fall down, banging their head on all the crap thats beneath. And many more effects like that, has anyone seen the half life 1 source version (I don't know much, i heard about it) I wonder what the grunts are like in it, and if they die in a decent matter. ;)
 
Yep Jintor. What we need is spot-specific dmg, not only headshots, but busting someone's knee cap out, or damaging their weapon arm. Shots to the eyes should be more damaging than shots to the jaw, etc.
 
Ya, I agree with the hurting thing where they will fall wounded and such... Ive been waiting for a game like that since SoF1, which was where, if you blew thier arm off, they would magically die...

And HL1 grunts where alot more tougher than the combine. Why? Because HL1 was more of a deathmatch style game, not very realistic... but the soldiers did limp when they were wounded, which was kinda nice. But HL2 is much more realistic so actually, the combine are just about right.

And another little fact... people wearing helmets in HL1 such as soldiers, security, etc.. would not get hurt when you shot thier helmets, which is one reason when headshots werent all that effective...
 
And yet if you crowbarred their head, you would still see a lot of blood.
 
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